My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Griff

Controller Epic Ranked · Silver Bounty
41.9%Win rate in Bounty
3,201Games
76Trust Score
63. of 104Rank in Bounty
+3.6Skill bonus

Best map: Pinball Dreams with 53.4% from 1,389 games.

Wins early — in Heist 1.5 points better in short rounds than in long ones (51.5% against 49.9%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win rate 38.PopularityBreadthCounter safetyStar rate
Win rate 38.41.9 %
Popularity 86.1.88 %
Breadth 95.63% of maps
Counter safety 73.37.1 %
Star rate 87.28.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 3.8% and has not shifted measurably of late.

Win rate

08/20 — 39.9% from 864 appearances08/21 — 42.6% from 535 appearances08/22 — 38.5% from 377 appearances08/23 — 41.8% from 380 appearances08/24 — 45.5% from 490 appearances08/25 — 43.7% from 497 appearances
39.9%08/20 43.7%08/25

Pick rate

08/20 — 2.4% from 864 appearances08/21 — 2.0% from 535 appearances08/22 — 1.7% from 377 appearances08/23 — 1.9% from 380 appearances08/24 — 1.5% from 490 appearances08/25 — 1.7% from 497 appearances
2.4%08/20 1.7%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +3.6 — rewards skill: from Bronze to Masters the win rate climbs by 3.6 points (regression 45.6% to 49.3%). The higher the tier, the better he does.

Bronze — 28.3% from 1,143 gamesSilver — 41.9% from 3,260 gamesGold — 49.0% from 44,940 gamesDiamond — 46.8% from 42,723 gamesMythic — 47.8% from 236,275 gamesLegendary — 49.1% from 45,957 gamesMasters — 53.4% from 784 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Bounty

Where this brawler works (ranked, Silver). Filtered to Bounty: 4 of 32 maps.

MapWin rateGamesTrust
Layer Cake Bounty 42.9%
871 56
Hideout Bounty 42.7%
811 55
Dry Season Bounty 42.0%
807 55
Shooting Star Bounty 39.7%
712 53

Against whom

Direct duels in Bounty: how Griff does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 39.4% against Nani in Bounty — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Griff runs in 1 circle — whoever Griff beats beats someone who in turn beats Griff. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 65.0% 2,192 games Tick 55.0% 5,441 games Brock 53.2% 12,237 games Mico 54.5% 909 games Mortis 52.0% 5,369 games Edgar 51.4% 14,051 games

Who plays him best soon

Players with a profile and at least 20 games on Griff, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 мы все топ Legendary 37 42.4% 78.4%
2 Elias!? Masters 25 40.2% 84.0%
3 𝓗𝓾𝓰𝓸🪽 Masters 43 40.2% 67.4%
4 FSE|member5 Diamond 41 40.1% 68.3%
5 Hajime Kashimo Legendary 48 40.0% 64.6%