Best map: Ring of Fire with 58.0% from 22,220 games.
Wins early — in Heist 1.5 points better in short rounds than in long ones (51.5% against 49.9%, split at 87 s). A pick for pace — if the game drags on, it works against him.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/03 to 08/26, 12 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.
Steadily picked — the pick rate sits at 3.8% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −6.7 — punishes weak opponents: from Bronze to Masters the win rate drops by 6.7 points (regression 56.5% to 49.8%). Higher up he gets outplayed.
Gem Grab▾
Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Double Swoosh ![]() |
55.9% | 24203 | 100 | ||
Gem Fort ![]() |
55.6% | 20904 | 100 | ||
Undermine ![]() |
55.4% | 22513 | 100 | ||
Rustic Arcade ![]() |
54.3% | 17022 | 100 | ||
Hard Rock Mine ![]() |
54.3% | 19884 | 100 | ||
Crystal Arcade +Diamondprev. season |
53.1% | 7898 | 89 | ||
Deathcap Trap +Diamondprev. season |
52.5% | 8174 | 90 |
Direct duels in Gem Grab: how Griff does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 39.4% against Nani in Bounty — barely punishable even there, which makes him a risk-free first pick.
Griff counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
68.3%
9,404 games
Doug
61.4%
2,440 games
Ash
59.1%
5,361 games
Bo
57.7%
17,155 games
Bibi
58.1%
7,420 games
Bull
57.7%
6,456 games
Players with a profile and at least 20 games on Griff, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | мы все топ | Legendary | 37 | 42.4% | 78.4% |
| 2 | Elias!? | Masters | 25 | 40.2% | 84.0% |
| 3 | 𝓗𝓾𝓰𝓸🪽 | Masters | 43 | 40.2% | 67.4% |
| 4 | FSE|member5 | Diamond | 41 | 40.1% | 68.3% |
| 5 | Hajime Kashimo | Legendary | 48 | 40.0% | 64.6% |