Best map: Pinball Dreams with 53.0% from 1,311 games.
Wins early — in Bounty 1.7 points better in short rounds than in long ones (48.7% against 47.0%, split at 98 s). A pick for pace — if the game drags on, it works against him.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/05 to 08/25, 7 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 3.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −6.6 — punishes weak opponents: from Bronze to Masters the win rate drops by 6.6 points (regression 56.4% to 49.8%). Higher up he gets outplayed.
Gem Grab▾
Where this brawler works (ranked, Silver). Filtered to Gem Grab: 7 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Double Swoosh ![]() |
53.0% | 1047 | 59 | ||
Gem Fort ![]() |
52.2% | 976 | 58 | ||
Rustic Arcade ![]() |
52.2% | 890 | 57 | ||
Undermine ![]() |
51.4% | 999 | 59 | ||
Hard Rock Mine ![]() |
47.9% | 1006 | 59 | ||
Crystal Arcade prev. season |
59.3% | 27 | 4 | ||
Deathcap Trap prev. season |
31.3% | 32 | 7 |
Direct duels in Gem Grab: how Griff does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 39.4% against Nani in Bounty — barely punishable even there, which makes him a risk-free first pick.
Griff counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
68.2%
9,026 games
Doug
60.9%
2,304 games
Ash
58.9%
5,132 games
Bo
57.6%
16,246 games
Bibi
57.9%
7,075 games
Edgar
56.6%
35,433 games
Players with a profile and at least 20 games on Griff, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | мы все топ | Legendary | 37 | 42.6% | 78.4% |
| 2 | зохор прайм🤍でっ | Legendary | 34 | 42.1% | 79.4% |
| 3 | ВАСЯ | Legendary | 34 | 40.4% | 73.5% |
| 4 | FSE|member5 | Diamond | 41 | 40.3% | 68.3% |
| 5 | Hajime Kashimo | Legendary | 48 | 40.2% | 64.6% |