Best map: Hard Rock Mine with 36.2% from 276 games.
Wins early — in Bounty 1.7 points better in short rounds than in long ones (48.7% against 47.0%, split at 98 s). A pick for pace — if the game drags on, it works against him.
Bronzechange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.
08/20 to 08/25, 6 days. 5 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 3.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +3.7 — rewards skill: from Bronze to Masters the win rate climbs by 3.7 points (regression 44.7% to 48.4%). The higher the tier, the better he does.
Knockout▾
Where this brawler works (ranked, Bronze). Filtered to Knockout: 4 of 28 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
New Horizons ![]() |
29.6% | 294 | 40 | ||
Belle's Rock ![]() |
26.7% | 277 | 39 | ||
Out in the Open ![]() |
25.2% | 274 | 39 | ||
Flaring Phoenix ![]() |
24.9% | 305 | 41 |
Direct duels in Knockout: how Griff does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 39.4% against Nani in Bounty — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
58.6%
1,408 games
Grom
57.6%
1,565 games
Edgar
53.3%
11,677 games
Brock
52.4%
13,891 games
Tick
53.1%
4,404 games
Pearl
52.9%
1,581 games
Players with a profile and at least 20 games on Griff, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | мы все топ | Legendary | 37 | 42.6% | 78.4% |
| 2 | зохор прайм🤍でっ | Legendary | 34 | 42.1% | 79.4% |
| 3 | ВАСЯ | Legendary | 34 | 40.4% | 73.5% |
| 4 | FSE|member5 | Diamond | 41 | 40.3% | 68.3% |
| 5 | Hajime Kashimo | Legendary | 48 | 40.2% | 64.6% |