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EN

Griff

Controller Epic Ranked · Masters Knockout
48.7%Win rate in Knockout
700Games
53Trust Score
51. of 84Rank in Knockout
+3.6Skill bonus

Best map: Bridge Too Far with 57.6% from 580 games.

Wins early — in Bounty 1.7 points better in short rounds than in long ones (48.7% against 47.0%, split at 98 s). A pick for pace — if the game drags on, it works against him.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win rate 30.PopularityBreadthCounter safetyStar rate
Win rate 30.48.7 %
Popularity 67.0.94 %
Breadth 82.27% of maps
Counter safety 52.35.9 %
Star rate 62.23.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/11, 4 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/11.

Steadily picked — the pick rate sits at 4.0% and has not shifted measurably of late.

Win rate

08/04 — 48.1% from 77 appearances08/05 — 51.5% from 103 appearances08/06 — 49.3% from 73 appearances08/11 — 51.5% from 99 appearances
48.1%08/04 51.5%08/11

Pick rate

08/04 — 1.4% from 77 appearances08/05 — 1.1% from 103 appearances08/06 — 1.0% from 73 appearances08/11 — 1.1% from 99 appearances
1.4%08/04 1.1%08/11

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +3.6 — rewards skill: from Bronze to Masters the win rate climbs by 3.6 points (regression 44.7% to 48.4%). The higher the tier, the better he does.

Bronze — 26.6% from 1,168 gamesSilver — 39.6% from 3,166 gamesGold — 47.8% from 40,873 gamesDiamond — 46.4% from 41,736 gamesMythic — 47.1% from 261,270 gamesLegendary — 47.4% from 52,133 gamesMasters — 48.7% from 700 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Masters). Filtered to Knockout: 4 of 31 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Out in the Open Knockoutprev. season 49.9%
9261 92
New Horizons Knockout 50.4%
514 49
Flaring Phoenix Knockout 46.1%
482 48
Belle's Rock Knockout 44.6%
437 46

Against whom

Direct duels in Knockout: how Griff does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 39.5% against Nani in Bounty — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 58.9% 1,420 games Grom 57.4% 1,584 games Edgar 53.4% 11,828 games Brock 52.5% 14,040 games Tick 53.1% 4,459 games Gray 52.2% 2,649 games

Who plays him best soon

Players with a profile and at least 20 games on Griff, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 мы все топ Legendary 37 42.7% 78.4%
2 зохор прайм🤍でっ Legendary 39 41.1% 71.8%
3 ВАСЯ Legendary 34 40.5% 73.5%
4 FSE|member5 Diamond 41 40.4% 68.3%
5 Hajime Kashimo Legendary 48 40.3% 64.6%