My roster

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EN

Griff

Controller Epic Ranked · Pro
56.7%Win rate across all maps
566Games
50Trust Score
18. of 105Rank by score
−2.0Skill bonus
Prochange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Pro for that. The other axes do.

Win ratePopularity 27.BreadthCounter safetyStar rate
Win rate 93.56.7 %
Popularity 27.0.21 %
Breadth 83.27% of maps
Counter safety 92.35.9 %
Star rate 83.29.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 93th means “better than 93% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.0 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.0 points (regression 52.9% to 50.9%). Higher up he gets outplayed.

Bronze — 30.4% from 8,154 gamesSilver — 47.3% from 28,081 gamesGold — 53.7% from 504,684 gamesDiamond — 51.6% from 529,196 gamesMythic — 51.6% from 2,930,084 gamesLegendary — 51.2% from 814,850 gamesMasters — 51.2% from 19,125 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Pro).

Not enough data yet.

Who beats Griff and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Griff, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 мы все топ Legendary 37 42.6% 78.4%
2 зохор прайм🤍でっ Legendary 39 41.0% 71.8%
3 Elias!? Masters 25 40.5% 84.0%
4 ВАСЯ Legendary 34 40.4% 73.5%
5 𝓗𝓾𝓰𝓸🪽 Masters 43 40.4% 67.4%