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EN

Griff

Controller Epic Ranked · Silver
47.5%Win rate across all maps
28,400Games
100Trust Score
49. of 105Rank by score
−2.1Skill bonus

Best map: Center Stage with 53.5% from 1,317 games.

Wins early — in Heist 1.5 points better in short rounds than in long ones (51.5% against 49.9%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win rate 50.PopularityBreadthCounter safetyStar rate
Win rate 50.47.5 %
Popularity 90.2.35 %
Breadth 95.63% of maps
Counter safety 92.35.7 %
Star rate 83.29.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 3.8% and has not shifted measurably of late.

Win rate

08/04 — 45.6% from 103 appearances08/05 — 45.3% from 287 appearances08/06 — 42.0% from 207 appearances08/20 — 41.8% from 7,402 appearances08/21 — 47.1% from 4,621 appearances08/22 — 47.8% from 3,217 appearances08/23 — 50.5% from 3,178 appearances08/24 — 51.8% from 4,997 appearances08/25 — 50.3% from 4,299 appearances08/26 — 49.3% from 686 appearances
45.6%08/04 49.3%08/26

Pick rate

08/04 — 1.7% from 103 appearances08/05 — 2.4% from 287 appearances08/06 — 2.6% from 207 appearances08/20 — 2.9% from 7,402 appearances08/21 — 2.5% from 4,621 appearances08/22 — 2.1% from 3,217 appearances08/23 — 2.2% from 3,178 appearances08/24 — 2.1% from 4,997 appearances08/25 — 2.1% from 4,299 appearances08/26 — 2.0% from 686 appearances
1.7%08/04 2.0%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −2.1 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.1 points (regression 53.0% to 50.9%). Higher up he gets outplayed.

Bronze — 30.3% from 8,542 gamesSilver — 47.5% from 29,127 gamesGold — 53.7% from 522,591 gamesDiamond — 51.6% from 537,677 gamesMythic — 51.6% from 2,936,803 gamesLegendary — 51.2% from 817,545 gamesMasters — 51.2% from 19,167 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Center Stage Brawl Ball 53.5%
1317 63
Pinball Dreams Brawl Ball 53.4%
1390 63
Double Swoosh Gem Grab 52.8%
1116 60
Undermine Gem Grab 52.7%
1066 59
Gem Fort Gem Grab 52.2%
1046 59
Rustic Arcade Gem Grab 52.2%
953 58
Sneaky Fields Brawl Ball 51.4%
1291 62
Triple Dribble Brawl Ball 51.5%
1142 61
Spiraling Out Brawl Ball 51.0%
1338 63
Open Business Hot Zone 50.2%
1138 60
Ring of Fire Hot Zone 49.4%
1081 60
Dueling Beetles Hot Zone 48.8%
1120 60
Beach Ball Brawl Ball 64.4%
45 12
Hard Rock Mine Gem Grab 48.5%
1062 59
Pit Stop Heist 47.6%
1000 59
Kaboom Canyon Heist 46.7%
1073 60
Hot Potato Heist 46.6%
1141 60
Crystal Arcade Gem Grabprev. season 59.3%
27 4
Safe Zone Heist 46.2%
940 58
Pinhole Punt Brawl Ball 48.4%
64 17
Bridge Too Far Heist 43.7%
938 58
Out in the Open Knockout 43.1%
894 57
Layer Cake Bounty 42.9%
871 56
Hideout Bounty 42.7%
813 55
Dry Season Bounty 41.9%
809 55
Flaring Phoenix Knockout 41.4%
801 55
Deathcap Trap Gem Grabprev. season 31.3%
32 7
Safe(r) Zone Heist 41.4%
892 57
Parallel Plays Hot Zone 41.3%
840 56
Shooting Star Bounty 39.8%
713 53
New Horizons Knockout 38.6%
798 55
Belle's Rock Knockout 36.9%
708 53

Who beats Griff and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Griff, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 мы все топ Legendary 37 42.4% 78.4%
2 Elias!? Masters 25 40.2% 84.0%
3 𝓗𝓾𝓰𝓸🪽 Masters 43 40.1% 67.4%
4 FSE|member5 Diamond 41 40.1% 68.3%
5 Hajime Kashimo Legendary 48 40.0% 64.6%