For Hot Zone, this map's mode — duels and star rates are available per mode, not per map.
Only Playmaker. 08/06 to 08/15, 5 days. 2 earlier days are left out — below 256 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/15.
Direct duels in Hot Zone: how Grom does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Playmaker. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Grom runs in 1 circle — whoever Grom beats beats someone who in turn beats Grom. See it in the counter network
On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Doug
55.8%
516 games
Kenji
53.4%
614 games
Starr Nova
50.8%
651 games
Griff
48.7%
2,616 games
Bo
48.5%
2,924 games
Bolt
51.6%
306 games
Players with a profile and at least 20 games on Grom, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Anna | Diamond | 81 | 42.0% | 56.8% |
| 2 | itsme! | Mythic | 63 | 41.5% | 58.7% |
| 3 | QRS|SAMURAI™ | Masters | 28 | 40.6% | 71.4% |
| 4 | SongoKu | Mythic | 23 | 39.9% | 73.9% |
| 5 | bee | Diamond | 22 | 39.4% | 72.7% |