Best map: Shooting Star with 27.3% from 11 games.
Wins late — in Bounty 4.5 points better in long rounds than in short ones (54.3% against 49.8%, split at 94 s). Needs the long round; in a fast game he never arrives.
Bronzechange
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +10.4 — rewards skill: from Bronze to Legendary the win rate climbs by 10.4 points (regression 43.2% to 53.6%). The higher the tier, the better he does.
Where this brawler works (ranked, Bronze).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Shooting Star ![]() |
27.3% | 11 | 0 | ||
Belle's Rock ![]() |
28.6% | 14 | 0 | ||
Sneaky Fields ![]() |
26.7% | 15 | 0 | ||
Kaboom Canyon ![]() |
18.2% | 11 | 0 | ||
Dueling Beetles ![]() |
16.7% | 12 | 0 | ||
New Horizons ![]() |
16.7% | 12 | 0 | ||
Gem Fort prev. season |
20.0% | 15 | 0 | ||
Hot Potato ![]() |
27.3% | 22 | 1 | ||
Hard Rock Mine prev. season |
25.0% | 20 | 0 | ||
Ring of Fire prev. season |
18.8% | 16 | 0 | ||
Out in the Open prev. season |
13.3% | 15 | 0 | ||
Pit Stop ![]() |
7.7% | 13 | 0 | ||
Layer Cake prev. season |
16.7% | 18 | 0 | ||
Center Stage prev. season |
12.5% | 16 | 0 | ||
Safe(r) Zone ![]() |
12.5% | 16 | 0 | ||
Parallel Plays prev. season |
19.0% | 21 | 1 | ||
Bridge Too Far prev. season |
18.2% | 22 | 1 | ||
Hideout ![]() |
0.0% | 13 | 0 | ||
Rustic Arcade ![]() |
6.3% | 16 | 0 | ||
Flaring Phoenix prev. season |
0.0% | 15 | 0 | ||
Safe Zone ![]() |
9.5% | 21 | 1 | ||
Triple Dribble prev. season |
15.4% | 26 | 4 | ||
Spiraling Out ![]() |
5.3% | 19 | 0 | ||
Pinball Dreams prev. season |
0.0% | 17 | 0 | ||
Open Business ![]() |
0.0% | 18 | 0 |
Direct duels in Knockout: how Grom does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 16.1% against Edgar in Gem Grab. On average the worst case sits at 27.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
60.6%
1,259 games
Brock
59.7%
1,596 games
Gray
66.1%
304 games
Mortis
64.9%
339 games
Piper
60.3%
643 games
Nori
58.8%
656 games
Players with a profile and at least 20 games on Grom, sorted by the Wilson lower bound. To the full list