Best map: Flaring Phoenix with 59.5% from 1,087 games.
Wins late — in Bounty 4.5 points better in long rounds than in short ones (54.3% against 49.8%, split at 94 s). Needs the long round; in a fast game he never arrives.
Diamondchange
08/03 to 08/21, 15 days. 11 earlier days are left out — below 317 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/21.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +10.4 — rewards skill: from Bronze to Legendary the win rate climbs by 10.4 points (regression 43.2% to 53.6%). The higher the tier, the better he does.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Flaring Phoenix ![]() |
59.5% | 1087 | 60 | ||
Belle's Rock ![]() |
55.4% | 1290 | 62 | ||
Out in the Open prev. season |
53.7% | 1953 | 69 | ||
Dry Season ![]() |
56.4% | 466 | 47 | ||
Shooting Star ![]() |
55.4% | 643 | 52 | ||
Center Stage prev. season |
54.7% | 433 | 46 | ||
Hideout ![]() |
53.5% | 579 | 50 | ||
Layer Cake ![]() |
52.2% | 790 | 55 | ||
New Horizons ![]() |
53.2% | 477 | 47 | ||
Pinball Dreams prev. season |
51.5% | 425 | 46 | ||
Gem Fort prev. season |
50.9% | 393 | 45 | ||
Safe Zone prev. season |
49.4% | 869 | 56 | ||
Triple Dribble prev. season |
48.9% | 421 | 46 | ||
Open Business prev. season |
46.6% | 1841 | 68 | ||
Deathcap Trap prev. season |
47.4% | 500 | 48 | ||
Hard Rock Mine prev. season |
47.6% | 420 | 46 | ||
Sneaky Fields prev. season |
46.8% | 233 | 37 | ||
Safe(r) Zone ![]() |
47.1% | 121 | 27 | ||
Ring of Fire prev. season |
44.3% | 2056 | 69 | ||
Crystal Arcade prev. season |
45.0% | 433 | 46 | ||
Dueling Beetles prev. season |
43.7% | 2073 | 69 | ||
Hot Potato prev. season |
44.3% | 393 | 45 | ||
Spiraling Out ![]() |
44.0% | 50 | 14 | ||
Rustic Arcade prev. season |
42.3% | 568 | 50 | ||
Double Swoosh prev. season |
41.8% | 239 | 37 | ||
Bridge Too Far prev. season |
41.9% | 465 | 47 | ||
Kaboom Canyon prev. season |
39.9% | 637 | 52 | ||
Undermine prev. season |
37.9% | 372 | 44 | ||
Parallel Plays prev. season |
37.5% | 421 | 46 | ||
Pit Stop ![]() |
31.8% | 132 | 28 |
Direct duels in Knockout: how Grom does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 16.1% against Edgar in Gem Grab. On average the worst case sits at 27.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
60.6%
1,259 games
Brock
59.7%
1,596 games
Gray
66.1%
304 games
Mortis
64.9%
339 games
Piper
60.3%
643 games
Nori
58.8%
656 games
Players with a profile and at least 20 games on Grom, sorted by the Wilson lower bound. To the full list