Best map: Belle's Rock with 49.1% from 112 games.
Wins late — in Bounty 4.5 points better in long rounds than in short ones (54.3% against 49.8%, split at 94 s). Needs the long round; in a fast game he never arrives.
Silverchange
08/04 to 08/21, 4 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +10.4 — rewards skill: from Bronze to Legendary the win rate climbs by 10.4 points (regression 43.2% to 53.6%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock ![]() |
49.1% | 112 | 26 | ||
Hideout ![]() |
44.0% | 75 | 20 | ||
Shooting Star ![]() |
41.8% | 91 | 23 | ||
Deathcap Trap prev. season |
0.0% | 10 | 0 | ||
Layer Cake ![]() |
36.4% | 77 | 20 | ||
Flaring Phoenix ![]() |
35.6% | 73 | 19 | ||
Dry Season ![]() |
33.8% | 65 | 18 | ||
Out in the Open ![]() |
31.7% | 63 | 17 | ||
Ring of Fire ![]() |
31.1% | 61 | 17 | ||
Open Business ![]() |
30.2% | 63 | 17 | ||
Gem Fort prev. season |
23.8% | 42 | 11 | ||
Rustic Arcade prev. season |
19.4% | 36 | 9 | ||
Double Swoosh ![]() |
22.0% | 41 | 11 | ||
New Horizons ![]() |
30.4% | 79 | 21 | ||
Safe Zone prev. season |
21.3% | 47 | 13 | ||
Kaboom Canyon ![]() |
18.6% | 43 | 11 | ||
Undermine ![]() |
18.6% | 43 | 11 | ||
Hard Rock Mine ![]() |
17.1% | 41 | 11 | ||
Bridge Too Far ![]() |
14.3% | 42 | 11 | ||
Parallel Plays ![]() |
16.3% | 49 | 13 | ||
Pinball Dreams ![]() |
16.0% | 50 | 14 | ||
Sneaky Fields ![]() |
10.0% | 40 | 10 | ||
Pit Stop ![]() |
16.9% | 59 | 16 | ||
Triple Dribble ![]() |
7.3% | 41 | 11 | ||
Dueling Beetles ![]() |
15.8% | 57 | 16 | ||
Center Stage prev. season |
10.6% | 47 | 13 | ||
Spiraling Out ![]() |
6.8% | 44 | 12 | ||
Hot Potato ![]() |
6.3% | 48 | 13 | ||
Safe(r) Zone ![]() |
6.1% | 49 | 13 |
Direct duels in Knockout: how Grom does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 16.1% against Edgar in Gem Grab. On average the worst case sits at 27.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
60.6%
1,259 games
Brock
59.7%
1,596 games
Gray
66.1%
304 games
Mortis
64.9%
339 games
Piper
60.3%
643 games
Nori
58.8%
656 games
Players with a profile and at least 20 games on Grom, sorted by the Wilson lower bound. To the full list