Wins late — in Hot Zone 12.1 points better in long rounds than in short ones (46.8% against 34.7%, split at 96 s). Needs the long round; in a fast game he never arrives.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
Direct duels in Brawl Ball: how Grom does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Beach Ball. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bibi
56.3%
446 games
Griff
52.2%
674 games
Mortis
52.6%
268 games
Doug
56.8%
81 games
Nori
50.0%
346 games
Trunk
50.6%
267 games
Players with a profile and at least 20 games on Grom, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | itsme! | Mythic | 60 | 40.7% | 61.7% |
| 2 | Anna | Diamond | 64 | 37.5% | 53.1% |
| 3 | 小屁孩坏坏 | Mythic | 22 | 34.3% | 59.1% |
| 4 | BabyMonster | Diamond | 28 | 34.0% | 53.6% |
| 5 | 또나 | Mythic | 28 | 34.0% | 53.6% |