There are barely any games for this brawler on Deathcap Trap — he is effectively not picked here. The sections below therefore show what is known about him aside from this map.
Skill bonus −3.1 — punishes weak opponents: 52.2% in Gold, only 49.1% in Legendary. Higher up he gets outplayed.
Wins late — in Gem Grab 6.4 points better in long rounds than in short ones (48.4% against 42.0%, split at 106 s). Needs the long round; in a fast game he never arrives.
The numbers above are for Deathcap Trap. Here is the rest of the rotation for comparison (ranked, Pro) — clicking a map switches it, and with it what this whole view refers to.
Direct duels in Gem Grab: how Grom does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Deathcap Trap. Computed across all ranked tiers — the numbers are not enough for Pro yet.
Worst case: 22.5% against Bolt in Gem Grab — hard countered there, so better picked once the answer is gone.
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Pro yet.
Bolt
58.9%
253 games
Surge
49.3%
987 games
Clancy
53.6%
138 games
Bo
48.0%
1,026 games
Kenji
51.1%
141 games
Nori
48.1%
399 games
Players with a profile and at least 20 games on Grom, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 𝘐𝘴𝘢𝘰 . いさお | Mythic | 20 | 46.9% | 75.0% |
| 2 | bakaka | Mythic | 40 | 46.7% | 62.5% |
| 3 | Ramitos | Legendary | 21 | 46.4% | 71.4% |
| 4 | Öykû🪻 | Legendary | 23 | 46.4% | 69.6% |
| 5 | de | Legendary | 25 | 46.4% | 68.0% |