Win rate per rank tier on Flaring Phoenix — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −9.8 — punishes weak opponents: from Gold to Legendary the win rate drops by 9.8 points (regression 63.4% to 53.6%). Higher up he gets outplayed.
Direct duels in Knockout: how Grom does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just Flaring Phoenix. Computed across all ranked tiers — the numbers are not enough for Masters yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Knockout — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Masters yet.
Edgar
58.0%
269 games
Nori
62.2%
127 games
Piper
60.8%
130 games
Kaze
62.0%
108 games
Gray
66.2%
74 games
Brock
53.9%
343 games
Players with a profile and at least 20 games on Grom, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.