Wins late — in Bounty 4.5 points better in long rounds than in short ones (54.3% against 49.8%, split at 94 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Flaring Phoenix — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −7.9 — punishes weak opponents: from Gold to Legendary the win rate drops by 7.9 points (regression 62.0% to 54.2%). Higher up he gets outplayed.
Direct duels in Knockout: how Grom does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just Flaring Phoenix. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Edgar
60.8%
1,233 games
Gray
66.7%
300 games
Brock
59.3%
1,554 games
Mortis
64.6%
328 games
Piper
60.6%
624 games
Nori
59.0%
637 games
Players with a profile and at least 20 games on Grom, sorted by the Wilson lower bound. To the full list