Wins late — in Bounty 4.5 points better in long rounds than in short ones (54.3% against 49.8%, split at 94 s). Needs the long round; in a fast game he never arrives.
Win rate per rank tier on Layer Cake — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −7.5 — punishes weak opponents: from Gold to Legendary the win rate drops by 7.5 points (regression 58.1% to 50.6%). Higher up he gets outplayed.
Direct duels in Bounty: how Grom does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Computed across all ranked tiers — the numbers are not enough for Masters yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Masters yet.
Bolt
76.3%
169 games
Piper
58.1%
480 games
Edgar
55.7%
788 games
Byron
59.4%
261 games
Pierce
59.4%
202 games
Mortis
57.2%
292 games
Players with a profile and at least 20 games on Grom, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Anna | Diamond | 20 | 39.3% | 60.0% |