My roster

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Grom

Artillery Epic Ranked · Mythic Layer Cake Bounty
47.2%Win rate on Layer Cake
799Games here
0.3%Pick rate
55Trust Score
68. of 105Rank on this map
−3.4Skill bonus

Wins late — in Hot Zone 12.3 points better in long rounds than in short ones (47.3% against 35.0%, split at 96 s). Needs the long round; in a fast game he never arrives.

Profile

For Bounty, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadthCounter safety 11.Star rate
Win rate 65.49.0 %
Popularity 38.0.34 %
Breadth 50.10% of maps
Counter safety 11.24.1 %
Star rate 98.38.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Layer Cake. 08/04 to 08/25, 19 days. 8 earlier days are left out — below 149 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Win rate

08/04 — 44.7% from 510 appearances08/05 — 54.4% from 1,881 appearances08/06 — 53.3% from 1,168 appearances08/07 — 49.5% from 311 appearances08/08 — 51.6% from 254 appearances08/09 — 49.7% from 372 appearances08/10 — 51.0% from 911 appearances08/11 — 53.2% from 3,137 appearances08/12 — 52.5% from 4,477 appearances08/13 — 53.8% from 4,495 appearances08/14 — 54.8% from 4,269 appearances08/15 — 53.2% from 4,020 appearances08/16 — 53.3% from 4,293 appearances08/17 — 51.7% from 4,406 appearances08/18 — 54.9% from 3,876 appearances08/19 — 51.4% from 945 appearances08/23 — 55.8% from 156 appearances08/24 — 46.2% from 208 appearances08/25 — 44.6% from 204 appearances
44.7%08/04 44.6%08/25

Pick rate

08/04 — 2.0% from 510 appearances08/05 — 2.0% from 1,881 appearances08/06 — 1.8% from 1,168 appearances08/07 — 2.0% from 311 appearances08/08 — 1.7% from 254 appearances08/09 — 2.2% from 372 appearances08/10 — 2.0% from 911 appearances08/11 — 2.0% from 3,137 appearances08/12 — 1.8% from 4,477 appearances08/13 — 1.8% from 4,495 appearances08/14 — 1.8% from 4,269 appearances08/15 — 1.8% from 4,020 appearances08/16 — 1.9% from 4,293 appearances08/17 — 2.0% from 4,406 appearances08/18 — 2.0% from 3,876 appearances08/19 — 1.8% from 945 appearances08/23 — 0.7% from 156 appearances08/24 — 0.7% from 208 appearances08/25 — 0.8% from 204 appearances
2.0%08/04 0.8%08/25

Across the ranks

Win rate per rank tier on Layer Cake — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.4 — punishes weak opponents: from Silver to Legendary the win rate drops by 3.4 points (regression 55.5% to 52.1%). Higher up he gets outplayed.

Silver — 42.2% from 344 gamesGold — 53.4% from 4,534 gamesDiamond — 56.4% from 6,290 gamesMythic — 53.0% from 40,222 gamesLegendary — 49.7% from 4,007 games
SilverGoldDiamondMythicLegendary

Against whom

Direct duels in Bounty: how Grom does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Grom runs in 3 circles — whoever Grom beats beats someone who in turn beats Grom. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 71.0% 906 games Piper 59.0% 3,035 games Mortis 58.4% 1,868 games Mina 62.4% 502 games Edgar 57.1% 4,921 games Bo 59.4% 894 games

Who plays him best soon

Players with a profile and at least 20 games on Grom, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 itsme! Mythic 60 40.6% 61.7%
2 Anna Diamond 64 37.4% 53.1%
3 小屁孩坏坏 Mythic 22 34.1% 59.1%
4 BabyMonster Diamond 28 33.9% 53.6%
5 또나 Mythic 28 33.9% 53.6%