Wins late — in Hot Zone 10.6 points better in long rounds than in short ones (46.9% against 36.3%, split at 96 s). Needs the long round; in a fast game he never arrives.
For Heist, this map's mode — duels and star rates are available per mode, not per map.
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Only Safe Zone. 08/20 to 08/25, 6 days. 8 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.6 — rewards skill: from Gold to Legendary the win rate climbs by 4.6 points (regression 44.5% to 49.1%). The higher the tier, the better he does.
Direct duels in Heist: how Grom does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Grom runs in 1 circle — whoever Grom beats beats someone who in turn beats Grom. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
56.8%
959 games
Chuck
53.0%
383 games
Mico
49.5%
442 games
Nita
50.3%
308 games
Carl
50.9%
169 games
Pierce
50.7%
138 games
Players with a profile and at least 20 games on Grom, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | itsme! | Mythic | 60 | 40.7% | 61.7% |
| 2 | Anna | Diamond | 64 | 37.5% | 53.1% |
| 3 | 또나 | Mythic | 27 | 34.3% | 55.6% |
| 4 | 小屁孩坏坏 | Mythic | 22 | 34.3% | 59.1% |
| 5 | BabyMonster | Diamond | 28 | 34.0% | 53.6% |