My roster

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Grom

Artillery Epic Ranked · Gold Safe Zone Heist
43.6%Win rate on Safe Zone
857Games here
0.2%Pick rate
56Trust Score
51. of 105Rank on this map
+4.6Skill bonus

Wins late — in Hot Zone 10.6 points better in long rounds than in short ones (46.9% against 36.3%, split at 96 s). Needs the long round; in a fast game he never arrives.

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win rate 18.PopularityBreadthCounter safetyStar rate
Win rate 18.36.1 %
Popularity 37.0.17 %
Breadth 73.27% of maps
Counter safety 22.25.6 %
Star rate 89.29.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 89th means “better than 89% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Safe Zone. 08/20 to 08/25, 6 days. 8 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Win rate

08/20 — 35.2% from 210 appearances08/21 — 35.1% from 185 appearances08/22 — 51.7% from 116 appearances08/23 — 54.8% from 73 appearances08/24 — 49.7% from 171 appearances08/25 — 49.0% from 102 appearances
35.2%08/20 49.0%08/25

Pick rate

08/20 — 0.2% from 210 appearances08/21 — 0.2% from 185 appearances08/22 — 0.2% from 116 appearances08/23 — 0.1% from 73 appearances08/24 — 0.2% from 171 appearances08/25 — 0.1% from 102 appearances
0.2%08/20 0.1%08/25

Across the ranks

Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.6 — rewards skill: from Gold to Legendary the win rate climbs by 4.6 points (regression 44.5% to 49.1%). The higher the tier, the better he does.

Gold — 43.4% from 905 gamesDiamond — 48.6% from 1,232 gamesMythic — 47.2% from 8,458 gamesLegendary — 51.0% from 610 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Heist: how Grom does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Grom runs in 1 circle — whoever Grom beats beats someone who in turn beats Grom. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Nori 56.8% 959 games Chuck 53.0% 383 games Mico 49.5% 442 games Nita 50.3% 308 games Carl 50.9% 169 games Pierce 50.7% 138 games

Who plays him best soon

Players with a profile and at least 20 games on Grom, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 itsme! Mythic 60 40.7% 61.7%
2 Anna Diamond 64 37.5% 53.1%
3 또나 Mythic 27 34.3% 55.6%
4 小屁孩坏坏 Mythic 22 34.3% 59.1%
5 BabyMonster Diamond 28 34.0% 53.6%