For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +10.5 — rewards skill: from Gold to Legendary the win rate climbs by 10.5 points (regression 39.9% to 50.4%). The higher the tier, the better he does.
Direct duels in Brawl Ball: how Grom does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bibi
59.2%
223 games
Griff
54.5%
343 games
Trunk
56.8%
146 games
Nori
50.4%
113 games
Bull
48.9%
180 games
Damian
52.5%
61 games
Players with a profile and at least 20 games on Grom, sorted by the Wilson lower bound. To the full list