Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Mythic, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +12.2 — rewards skill: from Gold to Mythic the win rate climbs by 12.2 points (regression 32.3% to 44.4%). The higher the tier, the better he does.
Direct duels in Gem Grab: how Grom does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
62.8%
86 games
Trunk
54.8%
104 games
Bibi
50.9%
108 games
Mortis
47.1%
189 games
Griff
46.9%
192 games
Bo
47.2%
123 games
Players with a profile and at least 20 games on Grom, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | itsme! | Mythic | 49 | 39.9% | 61.2% |
| 2 | Anna | Diamond | 64 | 38.2% | 53.1% |
| 3 | 小屁孩坏坏 | Mythic | 20 | 34.1% | 55.0% |
| 4 | BabyMonster | Diamond | 20 | 34.1% | 55.0% |
| 5 | もりお | Mythic | 27 | 33.5% | 48.1% |