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EN

Grom

Artillery Epic Ranked · Silver
30.6%Win rate across all maps
6,351Games
86Trust Score
89. of 105Rank by score
+14.3Skill bonus

Best map: Belle's Rock with 51.6% from 465 games.

Wins late — in Hot Zone 12.3 points better in long rounds than in short ones (47.3% against 35.0%, split at 96 s). Needs the long round; in a fast game he never arrives.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win rate 15.PopularityBreadthCounter safetyStar rate
Win rate 15.30.6 %
Popularity 50.0.52 %
Breadth 71.27% of maps
Counter safety 18.19.2 %
Star rate 97.38.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 97th means “better than 97% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 9 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 27.0% from 63 appearances08/05 — 35.6% from 90 appearances08/20 — 25.7% from 1,451 appearances08/21 — 29.8% from 965 appearances08/22 — 33.1% from 729 appearances08/23 — 35.8% from 745 appearances08/24 — 33.3% from 1,210 appearances08/25 — 30.9% from 1,027 appearances08/26 — 25.0% from 224 appearances
27.0%08/04 25.0%08/26

Pick rate

08/04 — 1.0% from 63 appearances08/05 — 0.7% from 90 appearances08/20 — 0.6% from 1,451 appearances08/21 — 0.5% from 965 appearances08/22 — 0.5% from 729 appearances08/23 — 0.5% from 745 appearances08/24 — 0.5% from 1,210 appearances08/25 — 0.5% from 1,027 appearances08/26 — 0.5% from 224 appearances
1.0%08/04 0.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +14.3 — rewards skill: from Bronze to Legendary the win rate climbs by 14.3 points (regression 40.4% to 54.7%). The higher the tier, the better he does.

Bronze — 16.1% from 3,859 gamesSilver — 30.7% from 6,605 gamesGold — 50.8% from 54,111 gamesDiamond — 53.5% from 65,956 gamesMythic — 51.6% from 396,663 gamesLegendary — 49.4% from 34,008 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Belle's Rock Knockout 51.6%
465 47
Hideout Bounty 49.4%
352 43
Shooting Star Bounty 45.5%
356 43
Flaring Phoenix Knockout 45.1%
297 40
Beach Ball Brawl Ball 18.2%
11 0
Dry Season Bounty 42.0%
276 39
Layer Cake Bounty 41.7%
345 43
Deathcap Trap Gem Grabprev. season 0.0%
10 0
New Horizons Knockout 38.0%
308 41
Out in the Open Knockout 34.4%
247 38
Rustic Arcade Gem Grab 29.3%
188 34
Gem Fort Gem Grab 27.4%
157 31
Open Business Hot Zone 27.3%
231 37
Ring of Fire Hot Zone 27.4%
248 38
Hard Rock Mine Gem Grab 24.6%
175 32
Safe Zone Heist 22.0%
159 31
Kaboom Canyon Heist 23.7%
198 34
Undermine Gem Grab 21.8%
165 32
Double Swoosh Gem Grab 22.3%
175 32
Dueling Beetles Hot Zone 25.9%
274 39
Pit Stop Heist 21.4%
215 36
Pinball Dreams Brawl Ball 18.1%
166 32
Center Stage Brawl Ball 18.8%
186 33
Parallel Plays Hot Zone 18.1%
193 34
Bridge Too Far Heist 14.8%
162 31
Triple Dribble Brawl Ball 12.7%
142 29
Safe(r) Zone Heist 15.1%
166 32
Spiraling Out Brawl Ball 12.2%
156 31
Sneaky Fields Brawl Ball 11.4%
158 31
Hot Potato Heist 12.2%
172 32

Who beats Grom and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Grom, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 itsme! Mythic 60 40.4% 61.7%
2 Anna Diamond 66 38.0% 54.5%
3 小屁孩坏坏 Mythic 22 33.9% 59.1%
4 BabyMonster Diamond 28 33.7% 53.6%
5 또나 Mythic 28 33.7% 53.6%