My roster

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EN

Grom

Artillery Epic Ranked · Pro
54.9%Win rate across all maps
164Games
31Trust Score
78. of 105Rank by score
+14.3Skill bonus

Wins late — in Hot Zone 12.3 points better in long rounds than in short ones (47.3% against 35.0%, split at 96 s). Needs the long round; in a fast game he never arrives.

Prochange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Pro for that. The other axes do.

Win ratePopularity 4.BreadthCounter safetyStar rate
Win rate 87.54.9 %
Popularity 4.0.06 %
Breadth 42.7% of maps
Counter safety 18.19.2 %
Star rate 97.38.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 97th means “better than 97% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +14.3 — rewards skill: from Bronze to Legendary the win rate climbs by 14.3 points (regression 40.4% to 54.7%). The higher the tier, the better he does.

Bronze — 16.1% from 3,835 gamesSilver — 30.7% from 6,555 gamesGold — 50.8% from 53,851 gamesDiamond — 53.5% from 65,843 gamesMythic — 51.6% from 396,589 gamesLegendary — 49.4% from 33,993 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Where this brawler works (ranked, Pro).

Not enough data yet.

Who beats Grom and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Grom, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 itsme! Mythic 60 40.4% 61.7%
2 Anna Diamond 65 37.6% 53.8%
3 小屁孩坏坏 Mythic 22 33.9% 59.1%
4 BabyMonster Diamond 28 33.7% 53.6%
5 또나 Mythic 28 33.7% 53.6%