My roster

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EN

Grom

Artillery Epic All games Bounty
51.0%Win rate in Bounty
67,891Games
100Trust Score
35. of 106Rank in Bounty

Best map: Close Call with 60.6% from 2,179 games.

Trophy Roadchange

Profile

Win ratePopularityBreadthCounter safety 11.Star rate
Win rate 65.51.0 %
Popularity 76.1.11 %
Breadth 24.14% of maps
Counter safety 11.24.1 %
Star rate 98.38.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/24, 17 days. 12 earlier days are left out — below 154 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/24.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/05 — 46.3% from 1,685 appearances08/06 — 47.6% from 2,543 appearances08/07 — 50.3% from 386 appearances08/08 — 48.2% from 697 appearances08/09 — 50.9% from 385 appearances08/11 — 44.6% from 1,121 appearances08/12 — 43.9% from 1,732 appearances08/13 — 53.8% from 11,541 appearances08/14 — 52.3% from 8,089 appearances08/15 — 55.3% from 7,823 appearances08/16 — 52.4% from 8,560 appearances08/17 — 49.5% from 6,926 appearances08/18 — 49.8% from 7,165 appearances08/19 — 49.9% from 4,639 appearances08/20 — 47.4% from 3,103 appearances08/22 — 36.0% from 289 appearances08/24 — 36.6% from 566 appearances
46.3%08/05 36.6%08/24

Pick rate

08/05 — 1.4% from 1,685 appearances08/06 — 1.1% from 2,543 appearances08/07 — 0.7% from 386 appearances08/08 — 0.9% from 697 appearances08/09 — 0.9% from 385 appearances08/11 — 1.0% from 1,121 appearances08/12 — 0.9% from 1,732 appearances08/13 — 1.2% from 11,541 appearances08/14 — 1.1% from 8,089 appearances08/15 — 1.3% from 7,823 appearances08/16 — 1.2% from 8,560 appearances08/17 — 1.1% from 6,926 appearances08/18 — 1.1% from 7,165 appearances08/19 — 1.1% from 4,639 appearances08/20 — 0.9% from 3,103 appearances08/22 — 0.7% from 289 appearances08/24 — 0.7% from 566 appearances
1.4%08/05 0.7%08/24

On which maps

Bounty

Where this brawler works. Filtered to Bounty: 11 of 166 maps.

MapWin rateGamesTrust
Tasty Berry Bounty 57.3%
4082 80
Crystal Clearing Bounty 53.2%
5651 84
Shooting Star Bounty 52.5%
20498 100
Dry Season Bounty 52.0%
8911 91
Layer Cake Bounty 50.7%
13797 98
Deathcap Trap Bounty 56.1%
312 41
Supercut Bounty 50.7%
4027 79
Wall Hugging Bounty 44.4%
5993 85
Hideout Bounty 44.1%
3015 75
Watermelons Bounty 42.4%
687 53
Choral Chambers Bounty 40.1%
918 57

Against whom

Direct duels in Bounty: how Grom does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 20.4% against Trunk in Heist — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Grom runs in 3 circles — whoever Grom beats beats someone who in turn beats Grom. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Bolt 70.9% 905 games Piper 59.0% 3,021 games Mortis 58.5% 1,863 games Mina 62.3% 499 games Edgar 57.0% 4,885 games Bo 59.3% 892 games

Who plays him best soon

Players with a profile and at least 20 games on Grom, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 itsme! Mythic 60 40.6% 61.7%
2 Anna Diamond 64 37.4% 53.1%
3 小屁孩坏坏 Mythic 22 34.2% 59.1%
4 BabyMonster Diamond 28 33.9% 53.6%
5 또나 Mythic 28 33.9% 53.6%