Best map: Flaring Phoenix with 52.8% from 6,726 games.
Wins late — in Hot Zone 10.6 points better in long rounds than in short ones (46.9% against 36.3%, split at 96 s). Needs the long round; in a fast game he never arrives.
Masterschange
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +35.3 — rewards skill: from Bronze to Legendary the win rate climbs by 35.3 points (regression 20.2% to 55.4%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Masters). Filtered to Brawl Ball: 1 of 6 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Center Stage prev. season |
46.3% | 1280 | 62 |
Direct duels in Brawl Ball: how Grom does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 20.7% against Trunk in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
56.8%
442 games
Griff
52.6%
658 games
Mortis
52.3%
266 games
Doug
56.8%
81 games
Trunk
50.9%
265 games
Nori
50.1%
337 games
Players with a profile and at least 20 games on Grom, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | itsme! | Mythic | 60 | 40.7% | 61.7% |
| 2 | Anna | Diamond | 64 | 37.5% | 53.1% |
| 3 | 小屁孩坏坏 | Mythic | 22 | 34.3% | 59.1% |
| 4 | BabyMonster | Diamond | 28 | 34.0% | 53.6% |
| 5 | 또나 | Mythic | 28 | 34.0% | 53.6% |