Best map: Belle's Rock with 52.2% from 435 games.
Wins late — in Hot Zone 12.1 points better in long rounds than in short ones (46.8% against 34.7%, split at 96 s). Needs the long round; in a fast game he never arrives.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +35.4 — rewards skill: from Bronze to Legendary the win rate climbs by 35.4 points (regression 20.1% to 55.4%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Silver). Filtered to Brawl Ball: 5 of 29 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pinball Dreams ![]() |
18.8% | 154 | 31 | ||
Center Stage ![]() |
18.9% | 175 | 32 | ||
Triple Dribble ![]() |
12.5% | 136 | 29 | ||
Spiraling Out ![]() |
11.6% | 147 | 30 | ||
Sneaky Fields ![]() |
10.3% | 145 | 30 |
Direct duels in Brawl Ball: how Grom does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 20.6% against Trunk in Heist — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
56.3%
446 games
Griff
52.2%
674 games
Mortis
52.6%
268 games
Doug
56.8%
81 games
Nori
50.0%
346 games
Trunk
50.6%
267 games
Players with a profile and at least 20 games on Grom, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | itsme! | Mythic | 60 | 40.7% | 61.7% |
| 2 | Anna | Diamond | 64 | 37.5% | 53.1% |
| 3 | 小屁孩坏坏 | Mythic | 22 | 34.3% | 59.1% |
| 4 | BabyMonster | Diamond | 28 | 34.0% | 53.6% |
| 5 | 또나 | Mythic | 28 | 34.0% | 53.6% |