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EN

Grom

Artillery Epic Ranked · Gold Gem Grab
35.0%Win rate in Gem Grab
2,775Games
74Trust Score
101. of 105Rank in Gem Grab
+23.9Skill bonus

Best map: Flaring Phoenix with 59.0% from 5,232 games.

Wins late — in Hot Zone 12.1 points better in long rounds than in short ones (46.8% against 34.7%, split at 96 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 2.Star rate
Win rate 4.35.0 %
Popularity 21.0.12 %
Breadth 72.27% of maps
Counter safety 2.18.5 %
Star rate 50.24.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 72th means “better than 72% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 8 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/05 — 49.4% from 87 appearances08/06 — 36.1% from 72 appearances08/20 — 20.9% from 755 appearances08/21 — 31.9% from 648 appearances08/22 — 46.1% from 241 appearances08/23 — 42.2% from 244 appearances08/24 — 43.9% from 503 appearances08/25 — 45.8% from 354 appearances
49.4%08/05 45.8%08/25

Pick rate

08/05 — 0.3% from 87 appearances08/06 — 0.3% from 72 appearances08/20 — 0.2% from 755 appearances08/21 — 0.2% from 648 appearances08/22 — 0.1% from 241 appearances08/23 — 0.1% from 244 appearances08/24 — 0.1% from 503 appearances08/25 — 0.1% from 354 appearances
0.3%08/05 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +23.9 — rewards skill: from Bronze to Legendary the win rate climbs by 23.9 points (regression 25.5% to 49.3%). The higher the tier, the better he does.

Bronze — 22.0% from 668 gamesSilver — 26.0% from 853 gamesGold — 35.5% from 3,003 gamesDiamond — 44.4% from 3,630 gamesMythic — 44.4% from 21,683 gamesLegendary — 42.2% from 1,011 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Gem Grab

Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 32 maps. Almost every row here is too thin for Gold alone and adds Diamond / Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Deathcap Trap Gem Grabprev. season 45.5%
4702 82
Crystal Arcade Gem Grabprev. season 45.1%
4017 79
Gem Fort Gem Grab 37.7%
655 52
Undermine Gem Grab 37.6%
675 53
Hard Rock Mine Gem Grab 35.6%
542 49
Double Swoosh Gem Grab 35.2%
563 50
Rustic Arcade Gem Grab 34.9%
786 55

Against whom

Direct duels in Gem Grab: how Grom does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 20.5% against Trunk in Heist — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 63.1% 130 games Trunk 55.1% 156 games Nori 47.9% 430 games Bo 48.1% 210 games Surge 47.2% 252 games Mortis 46.5% 258 games

Who plays him best soon

Players with a profile and at least 20 games on Grom, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 itsme! Mythic 60 40.7% 61.7%
2 Anna Diamond 64 37.4% 53.1%
3 小屁孩坏坏 Mythic 22 34.2% 59.1%
4 BabyMonster Diamond 28 33.9% 53.6%
5 또나 Mythic 28 33.9% 53.6%