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EN

Grom

Artillery Epic Ranked · Silver
30.9%Win rate across all maps
5,990Games
85Trust Score
89. of 105Rank by score
+14.0Skill bonus

Best map: Belle's Rock with 52.3% from 436 games.

Wins late — in Hot Zone 12.1 points better in long rounds than in short ones (46.8% against 34.7%, split at 96 s). Needs the long round; in a fast game he never arrives.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win rate 15.PopularityBreadthCounter safetyStar rate
Win rate 15.30.9 %
Popularity 50.0.52 %
Breadth 70.27% of maps
Counter safety 18.19.4 %
Star rate 97.38.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 97th means “better than 97% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 8 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/04 — 27.0% from 63 appearances08/05 — 35.6% from 90 appearances08/20 — 25.6% from 1,447 appearances08/21 — 29.9% from 959 appearances08/22 — 32.7% from 719 appearances08/23 — 36.1% from 725 appearances08/24 — 33.4% from 1,168 appearances08/25 — 31.2% from 951 appearances
27.0%08/04 31.2%08/25

Pick rate

08/04 — 1.0% from 63 appearances08/05 — 0.7% from 90 appearances08/20 — 0.6% from 1,447 appearances08/21 — 0.5% from 959 appearances08/22 — 0.5% from 719 appearances08/23 — 0.5% from 725 appearances08/24 — 0.5% from 1,168 appearances08/25 — 0.5% from 951 appearances
1.0%08/04 0.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +14.0 — rewards skill: from Bronze to Legendary the win rate climbs by 14.0 points (regression 40.6% to 54.6%). The higher the tier, the better he does.

Bronze — 15.8% from 3,549 gamesSilver — 30.9% from 6,244 gamesGold — 50.7% from 51,971 gamesDiamond — 53.5% from 65,021 gamesMythic — 51.6% from 396,172 gamesLegendary — 49.4% from 33,942 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Belle's Rock Knockout 52.3%
436 46
Hideout Bounty 49.8%
331 42
Shooting Star Bounty 45.5%
341 42
Flaring Phoenix Knockout 43.8%
272 39
Dry Season Bounty 42.5%
254 38
Layer Cake Bounty 42.2%
325 42
Deathcap Trap Gem Grabprev. season 0.0%
10 0
New Horizons Knockout 37.8%
299 40
Out in the Open Knockout 34.2%
237 37
Rustic Arcade Gem Grab 31.6%
171 32
Gem Fort Gem Grab 27.5%
149 30
Hard Rock Mine Gem Grab 25.8%
163 31
Open Business Hot Zone 27.7%
220 36
Ring of Fire Hot Zone 28.1%
242 37
Double Swoosh Gem Grab 23.5%
166 32
Undermine Gem Grab 22.4%
156 31
Kaboom Canyon Heist 24.1%
187 33
Safe Zone Heist 21.9%
155 31
Dueling Beetles Hot Zone 25.8%
264 39
Pinball Dreams Brawl Ball 18.8%
154 31
Parallel Plays Hot Zone 19.4%
175 32
Pit Stop Heist 21.2%
208 35
Center Stage Brawl Ball 18.9%
175 32
Bridge Too Far Heist 15.7%
153 30
Safe(r) Zone Heist 15.4%
162 31
Triple Dribble Brawl Ball 12.5%
136 29
Spiraling Out Brawl Ball 12.2%
148 30
Hot Potato Heist 12.3%
162 31
Sneaky Fields Brawl Ball 10.3%
145 30

Who beats Grom and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Grom, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 itsme! Mythic 60 40.7% 61.7%
2 Anna Diamond 64 37.5% 53.1%
3 小屁孩坏坏 Mythic 22 34.3% 59.1%
4 BabyMonster Diamond 28 34.0% 53.6%
5 또나 Mythic 28 34.0% 53.6%