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EN

Grom

Artillery Epic All games Heist
33.7%Win rate in Heist
8,177Games
90Trust Score
91. of 106Rank in Heist

Best map: Close Call with 60.6% from 2,179 games.

Trophy Roadchange

Profile

Win ratePopularityBreadthCounter safety 11.Star rate
Win rate 15.33.7 %
Popularity 42.0.37 %
Breadth 24.14% of maps
Counter safety 11.20.4 %
Star rate 92.31.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 18 days. 8 earlier days are left out — below 83 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/03 — 45.3% from 86 appearances08/04 — 44.6% from 83 appearances08/05 — 36.3% from 471 appearances08/10 — 37.6% from 101 appearances08/11 — 33.3% from 285 appearances08/12 — 40.4% from 208 appearances08/13 — 33.2% from 494 appearances08/14 — 33.6% from 238 appearances08/15 — 32.2% from 608 appearances08/16 — 41.4% from 304 appearances08/17 — 33.8% from 622 appearances08/18 — 27.9% from 204 appearances08/19 — 36.1% from 1,641 appearances08/20 — 31.7% from 856 appearances08/21 — 29.8% from 604 appearances08/23 — 28.3% from 438 appearances08/24 — 28.9% from 97 appearances08/25 — 30.2% from 633 appearances
45.3%08/03 30.2%08/25

Pick rate

08/03 — 0.3% from 86 appearances08/04 — 0.3% from 83 appearances08/05 — 0.4% from 471 appearances08/10 — 0.3% from 101 appearances08/11 — 0.3% from 285 appearances08/12 — 0.4% from 208 appearances08/13 — 0.3% from 494 appearances08/14 — 0.3% from 238 appearances08/15 — 0.3% from 608 appearances08/16 — 0.5% from 304 appearances08/17 — 0.4% from 622 appearances08/18 — 0.4% from 204 appearances08/19 — 0.4% from 1,641 appearances08/20 — 0.4% from 856 appearances08/21 — 0.4% from 604 appearances08/23 — 0.4% from 438 appearances08/24 — 0.4% from 97 appearances08/25 — 0.4% from 633 appearances
0.3%08/03 0.4%08/25

On which maps

Heist

Where this brawler works. Filtered to Heist: 6 of 166 maps.

MapWin rateGamesTrust
Quintillion Heist 35.1%
3747 78
Hot Potato Heist 34.2%
961 58
Eating Good! Heist 33.6%
771 55
Jedna Heist 32.7%
1435 64
Photic Doom Heist 29.6%
409 45
Hot Tubs Heist 30.8%
854 56

Against whom

Direct duels in Heist: how Grom does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 20.4% against Trunk in Heist — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Grom runs in 1 circle — whoever Grom beats beats someone who in turn beats Grom. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Nori 57.0% 995 games Chuck 52.8% 386 games Mico 49.9% 447 games Nita 49.8% 315 games Carl 50.6% 170 games Pierce 51.1% 139 games

Who plays him best soon

Players with a profile and at least 20 games on Grom, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 itsme! Mythic 60 40.6% 61.7%
2 Anna Diamond 64 37.4% 53.1%
3 小屁孩坏坏 Mythic 22 34.1% 59.1%
4 BabyMonster Diamond 28 33.8% 53.6%
5 또나 Mythic 28 33.8% 53.6%