Best map: Flaring Phoenix with 52.9% from 6,717 games.
Wins late — in Hot Zone 10.6 points better in long rounds than in short ones (46.9% against 36.3%, split at 96 s). Needs the long round; in a fast game he never arrives.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Bronze to Legendary the win rate stays practically the same (regression −0.2 points across the whole range). He plays the same at the bottom as at the top.
Knockout▾
Where this brawler works (ranked, Masters). Filtered to Knockout: 2 of 6 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Flaring Phoenix prev. season |
52.9% | 6717 | 87 | ||
Belle's Rock prev. season |
52.2% | 6249 | 86 |
Direct duels in Knockout: how Grom does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 20.9% against Trunk in Heist. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
61.7%
5,353 games
Gray
63.3%
1,316 games
Brock
60.1%
6,305 games
Bolt
65.5%
594 games
Mortis
61.8%
1,289 games
Carl
64.9%
479 games
Players with a profile and at least 20 games on Grom, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | itsme! | Mythic | 60 | 40.7% | 61.7% |
| 2 | Anna | Diamond | 64 | 37.5% | 53.1% |
| 3 | 또나 | Mythic | 27 | 34.3% | 55.6% |
| 4 | 小屁孩坏坏 | Mythic | 22 | 34.3% | 59.1% |
| 5 | BabyMonster | Diamond | 28 | 34.0% | 53.6% |