Best map: Belle's Rock with 52.0% from 415 games.
Wins late — in Hot Zone 10.6 points better in long rounds than in short ones (46.9% against 36.3%, split at 96 s). Needs the long round; in a fast game he never arrives.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
08/20 to 08/25, 6 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Bronze to Legendary the win rate stays practically the same (regression +0.0 points across the whole range). He plays the same at the bottom as at the top.
Knockout▾
Where this brawler works (ranked, Silver). Filtered to Knockout: 4 of 29 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock ![]() |
52.0% | 415 | 45 | ||
Flaring Phoenix ![]() |
44.1% | 263 | 39 | ||
New Horizons ![]() |
38.1% | 286 | 40 | ||
Out in the Open ![]() |
32.3% | 223 | 36 |
Direct duels in Knockout: how Grom does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 21.0% against Trunk in Heist. On average the worst case sits at 28.9%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
61.5%
5,305 games
Gray
63.4%
1,306 games
Brock
60.2%
6,267 games
Bolt
65.6%
587 games
Mortis
61.5%
1,270 games
Carl
65.0%
477 games
Players with a profile and at least 20 games on Grom, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | itsme! | Mythic | 60 | 40.7% | 61.7% |
| 2 | Anna | Diamond | 64 | 37.5% | 53.1% |
| 3 | 또나 | Mythic | 27 | 34.3% | 55.6% |
| 4 | 小屁孩坏坏 | Mythic | 22 | 34.3% | 59.1% |
| 5 | BabyMonster | Diamond | 28 | 34.0% | 53.6% |