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EN

Grom

Artillery Epic Ranked · Diamond
53.6%Win rate across all maps
31,404Games
100Trust Score
19. of 105Rank by score
+14.3Skill bonus

Best map: Flaring Phoenix with 59.3% from 4,205 games.

Wins late — in Hot Zone 12.3 points better in long rounds than in short ones (47.3% against 35.0%, split at 96 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 7.Star rate
Win rate 80.53.6 %
Popularity 36.0.38 %
Breadth 74.30% of maps
Counter safety 7.23.1 %
Star rate 97.38.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 97th means “better than 97% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 12 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/04 — 56.1% from 1,407 appearances08/05 — 55.4% from 4,218 appearances08/06 — 53.5% from 3,625 appearances08/11 — 49.8% from 791 appearances08/12 — 50.7% from 1,958 appearances08/13 — 50.8% from 2,683 appearances08/14 — 52.9% from 3,193 appearances08/15 — 54.0% from 3,167 appearances08/16 — 55.1% from 3,700 appearances08/17 — 53.0% from 3,995 appearances08/18 — 52.7% from 3,836 appearances08/19 — 54.8% from 792 appearances08/20 — 50.5% from 3,715 appearances08/21 — 53.9% from 6,698 appearances08/22 — 52.5% from 5,103 appearances08/23 — 53.6% from 4,285 appearances08/24 — 54.8% from 6,291 appearances08/25 — 54.6% from 4,734 appearances08/26 — 56.1% from 578 appearances
56.1%08/04 56.1%08/26

Pick rate

08/04 — 0.8% from 1,407 appearances08/05 — 0.8% from 4,218 appearances08/06 — 0.7% from 3,625 appearances08/11 — 0.8% from 791 appearances08/12 — 0.8% from 1,958 appearances08/13 — 0.7% from 2,683 appearances08/14 — 0.8% from 3,193 appearances08/15 — 0.7% from 3,167 appearances08/16 — 0.8% from 3,700 appearances08/17 — 0.8% from 3,995 appearances08/18 — 0.8% from 3,836 appearances08/19 — 0.6% from 792 appearances08/20 — 0.3% from 3,715 appearances08/21 — 0.3% from 6,698 appearances08/22 — 0.4% from 5,103 appearances08/23 — 0.4% from 4,285 appearances08/24 — 0.5% from 6,291 appearances08/25 — 0.5% from 4,734 appearances08/26 — 0.3% from 578 appearances
0.8%08/04 0.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +14.3 — rewards skill: from Bronze to Legendary the win rate climbs by 14.3 points (regression 40.4% to 54.7%). The higher the tier, the better he does.

Bronze — 16.1% from 3,835 gamesSilver — 30.7% from 6,555 gamesGold — 50.8% from 53,851 gamesDiamond — 53.5% from 65,843 gamesMythic — 51.6% from 396,589 gamesLegendary — 49.4% from 33,993 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

All modes

Where this brawler works (ranked, Diamond). 12 of 30 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Flaring Phoenix Knockout 59.3%
4205 80
Belle's Rock Knockout 58.3%
5075 83
Shooting Star Bounty 57.9%
2650 73
Dry Season Bounty 56.0%
2045 69
Layer Cake Bounty 54.9%
3223 76
New Horizons Knockout 54.7%
2009 69
Out in the Open Knockout 54.7%
1496 65
Hideout Bounty 53.6%
2557 73
Center Stage Brawl Ball 55.2%
489 48
Pinball Dreams Brawl Ball 51.7%
352 43
Safe(r) Zone Heist+Mythic 49.3%
598 51
Deathcap Trap Gem Grab+Mythicprev. season 45.6%
4662 82
Safe Zone Heist 47.6%
492 48
Sneaky Fields Brawl Ball+Mythicprev. season 45.7%
2389 72
Hard Rock Mine Gem Grab+Mythicprev. season 45.4%
3517 77
Triple Dribble Brawl Ball 47.3%
406 45
Crystal Arcade Gem Grab+Mythicprev. season 45.1%
3989 79
Dueling Beetles Hot Zone 45.1%
1250 62
Open Business Hot Zone 44.4%
889 57
Gem Fort Gem Grab+Mythicprev. season 43.5%
3147 76
Undermine Gem Grab+Mythicprev. season 43.5%
2951 75
Double Swoosh Gem Grab+Mythicprev. season 42.8%
1971 69
Rustic Arcade Gem Grabprev. season 43.2%
799 55
Hot Potato Heist+Mythicprev. season 41.0%
3805 79
Bridge Too Far Heistprev. season 41.4%
657 52
Ring of Fire Hot Zone 41.3%
938 58
Kaboom Canyon Heistprev. season 40.2%
864 56
Parallel Plays Hot Zone+Mythicprev. season 37.3%
2945 75
Spiraling Out Brawl Ball+Mythic + Gold 37.0%
797 55
Pit Stop Heist+Mythic 36.7%
608 51

Who beats Grom and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Grom, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 itsme! Mythic 60 40.4% 61.7%
2 Anna Diamond 65 37.6% 53.8%
3 小屁孩坏坏 Mythic 22 33.9% 59.1%
4 BabyMonster Diamond 28 33.7% 53.6%
5 또나 Mythic 28 33.7% 53.6%