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Grom

Artillery Epic Ranked · Legendary
49.6%Win rate across all maps
645Games
52Trust Score
97. of 105Rank by score
+14.0Skill bonus

Best map: Flaring Phoenix with 52.8% from 6,695 games.

Wins late — in Hot Zone 12.1 points better in long rounds than in short ones (46.8% against 34.7%, split at 96 s). Needs the long round; in a fast game he never arrives.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularity 1.BreadthCounter safetyStar rate
Win rate 22.49.6 %
Popularity 1.0.05 %
Breadth 43.7% of maps
Counter safety 18.19.4 %
Star rate 97.38.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 97th means “better than 97% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/19, 16 days. 13 earlier days are left out — below 282 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.

Win rate

08/04 — 50.0% from 1,326 appearances08/05 — 49.8% from 3,402 appearances08/06 — 48.3% from 1,479 appearances08/07 — 44.6% from 704 appearances08/08 — 48.4% from 825 appearances08/09 — 50.5% from 1,042 appearances08/10 — 50.8% from 3,081 appearances08/11 — 47.0% from 5,899 appearances08/12 — 50.1% from 4,172 appearances08/13 — 49.7% from 2,550 appearances08/14 — 50.3% from 1,810 appearances08/15 — 49.1% from 1,578 appearances08/16 — 49.3% from 1,673 appearances08/17 — 51.5% from 1,494 appearances08/18 — 51.3% from 1,475 appearances08/19 — 49.2% from 441 appearances
50.0%08/04 49.2%08/19

Pick rate

08/04 — 0.2% from 1,326 appearances08/05 — 0.2% from 3,402 appearances08/06 — 0.2% from 1,479 appearances08/07 — 0.2% from 704 appearances08/08 — 0.2% from 825 appearances08/09 — 0.2% from 1,042 appearances08/10 — 0.2% from 3,081 appearances08/11 — 0.2% from 5,899 appearances08/12 — 0.2% from 4,172 appearances08/13 — 0.2% from 2,550 appearances08/14 — 0.2% from 1,810 appearances08/15 — 0.2% from 1,578 appearances08/16 — 0.2% from 1,673 appearances08/17 — 0.2% from 1,494 appearances08/18 — 0.2% from 1,475 appearances08/19 — 0.2% from 441 appearances
0.2%08/04 0.2%08/19

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +14.0 — rewards skill: from Bronze to Legendary the win rate climbs by 14.0 points (regression 40.6% to 54.6%). The higher the tier, the better he does.

Bronze — 15.8% from 3,549 gamesSilver — 30.9% from 6,244 gamesGold — 50.7% from 51,971 gamesDiamond — 53.5% from 65,021 gamesMythic — 51.6% from 396,172 gamesLegendary — 49.4% from 33,942 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

All modes

Where this brawler works (ranked, Legendary). Almost every row here is too thin for Legendary alone and adds Mythic. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Flaring Phoenix Knockoutprev. season 52.8%
6695 87
Belle's Rock Knockoutprev. season 52.2%
6224 86
New Horizons Knockoutprev. season 52.7%
2148 70
Shooting Star Bountyprev. season 51.3%
2920 75
Layer Cake Bountyprev. season 49.7%
4004 79
Pinball Dreams Brawl Ballprev. season 48.9%
5118 83
Safe Zone Heistprev. season 51.0%
610 51
Dry Season Bountyprev. season 48.8%
2227 71
Hideout Bountyprev. season 48.2%
1874 68
Triple Dribble Brawl Ballprev. season 47.3%
5366 84
Out in the Open Knockoutprev. season 47.9%
1236 62
Safe(r) Zone Heist 52.9%
104 25
Sneaky Fields Brawl Ballprev. season 46.0%
2190 70
Hard Rock Mine Gem Grabprev. season 45.7%
3093 75
Center Stage Brawl Ballprev. season 46.3%
1261 62
Deathcap Trap Gem Grabprev. season 45.2%
4360 81
Crystal Arcade Gem Grabprev. season 44.8%
3684 78
Open Business Hot Zoneprev. season 44.0%
14319 98
Undermine Gem Grabprev. season 44.4%
2577 73
Rustic Arcade Gem Grabprev. season 43.7%
4488 81
Gem Fort Gem Grabprev. season 42.7%
2758 74
Double Swoosh Gem Grabprev. season 42.6%
1734 67
Hot Potato Heistprev. season 40.5%
3440 77
Kaboom Canyon Heistprev. season 37.8%
4202 80
Dueling Beetles Hot Zoneprev. season 37.8%
773 55
Bridge Too Far Heistprev. season 37.2%
3835 79
Parallel Plays Hot Zoneprev. season 36.9%
2480 72
Ring of Fire Hot Zoneprev. season 35.7%
631 52

Who beats Grom and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Grom, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 itsme! Mythic 60 40.7% 61.7%
2 Anna Diamond 64 37.5% 53.1%
3 小屁孩坏坏 Mythic 22 34.3% 59.1%
4 BabyMonster Diamond 28 34.0% 53.6%
5 또나 Mythic 28 34.0% 53.6%