Best map: Shooting Star with 62.2% from 90 games.
Silverchange
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.8 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.8 points (regression 50.4% to 47.6%). Higher up he gets outplayed.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Shooting Star ![]() |
62.2% | 90 | 23 | ||
Out in the Open ![]() |
58.7% | 109 | 25 | ||
Rustic Arcade ![]() |
58.0% | 69 | 19 | ||
Hideout ![]() |
54.3% | 92 | 23 | ||
New Horizons ![]() |
52.5% | 99 | 24 | ||
Belle's Rock ![]() |
54.8% | 62 | 17 | ||
Spiraling Out ![]() |
73.3% | 15 | 0 | ||
Hard Rock Mine prev. season |
57.1% | 35 | 8 | ||
Dry Season ![]() |
50.0% | 94 | 23 | ||
Undermine prev. season |
55.2% | 29 | 6 | ||
Parallel Plays prev. season |
58.3% | 12 | 0 | ||
Safe(r) Zone ![]() |
53.3% | 15 | 0 | ||
Flaring Phoenix ![]() |
46.8% | 77 | 20 | ||
Layer Cake ![]() |
47.5% | 40 | 10 | ||
Gem Fort prev. season |
44.1% | 34 | 8 | ||
Pinball Dreams prev. season |
42.9% | 21 | 1 | ||
Open Business prev. season |
38.9% | 18 | 0 | ||
Bridge Too Far prev. season |
38.1% | 21 | 1 | ||
Center Stage prev. season |
30.0% | 10 | 0 | ||
Dueling Beetles prev. season |
27.3% | 11 | 0 | ||
Triple Dribble prev. season |
25.0% | 12 | 0 | ||
Ring of Fire prev. season |
34.6% | 26 | 4 | ||
Safe Zone prev. season |
26.7% | 15 | 0 | ||
Double Swoosh prev. season |
32.0% | 25 | 3 | ||
Kaboom Canyon ![]() |
28.0% | 25 | 3 |
Direct duels in Brawl Ball: how Gus does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 26.7% against Edgar in Heist. On average the worst case sits at 27.6%.
Gus counters nobody here — he wins and loses as strength would have it.
Nobody counters Gus here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Griff
48.9%
94 games
Emz
49.3%
67 games
Bibi
45.7%
81 games
Edgar
44.2%
163 games
Kaze
41.8%
91 games
Rico
41.2%
85 games
Players with a profile and at least 20 games on Gus, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | mnmhm | Mythic | 31 | 32.3% | 51.6% |