Best map: New Horizons with 51.0% from 1,553 games.
Diamondchange
08/04 to 08/21, 14 days. 12 earlier days are left out — below 277 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.8 — punishes weak opponents: from Bronze to Masters the win rate drops by 2.8 points (regression 50.4% to 47.6%). Higher up he gets outplayed.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
New Horizons ![]() |
51.0% | 1553 | 65 | ||
Hideout ![]() |
50.0% | 1425 | 64 | ||
Dry Season ![]() |
49.3% | 1521 | 65 | ||
Belle's Rock ![]() |
49.4% | 1137 | 60 | ||
Out in the Open ![]() |
48.4% | 1751 | 67 | ||
Shooting Star ![]() |
48.3% | 1546 | 65 | ||
Rustic Arcade ![]() |
48.2% | 747 | 54 | ||
Flaring Phoenix ![]() |
47.5% | 1100 | 60 | ||
Deathcap Trap prev. season |
47.4% | 626 | 52 | ||
Undermine prev. season |
47.2% | 731 | 54 | ||
Gem Fort prev. season |
47.2% | 562 | 50 | ||
Layer Cake ![]() |
46.7% | 439 | 46 | ||
Hard Rock Mine prev. season |
45.5% | 833 | 56 | ||
Crystal Arcade prev. season |
45.9% | 499 | 48 | ||
Pit Stop ![]() |
46.4% | 28 | 5 | ||
Pinball Dreams prev. season |
44.3% | 282 | 40 | ||
Ring of Fire prev. season |
43.3% | 298 | 40 | ||
Dueling Beetles prev. season |
41.3% | 167 | 32 | ||
Bridge Too Far prev. season |
41.1% | 370 | 44 | ||
Safe(r) Zone ![]() |
35.6% | 59 | 16 | ||
Double Swoosh prev. season |
40.8% | 370 | 44 | ||
Triple Dribble prev. season |
38.6% | 158 | 31 | ||
Safe Zone prev. season |
39.2% | 204 | 35 | ||
Kaboom Canyon prev. season |
37.3% | 161 | 31 | ||
Parallel Plays prev. season |
36.1% | 122 | 27 | ||
Open Business prev. season |
37.1% | 205 | 35 | ||
Spiraling Out ![]() |
30.3% | 76 | 20 | ||
Hot Potato prev. season |
31.5% | 92 | 23 | ||
Sneaky Fields prev. season |
31.6% | 117 | 26 | ||
Center Stage prev. season |
33.9% | 177 | 33 |
Direct duels in Gem Grab: how Gus does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 26.7% against Edgar in Heist. On average the worst case sits at 27.6%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
63.5%
219 games
Edgar
51.1%
642 games
Surge
53.2%
231 games
Rico
52.1%
309 games
Ash
61.7%
60 games
Bibi
57.5%
87 games
Players with a profile and at least 20 games on Gus, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | mnmhm | Mythic | 31 | 32.3% | 51.6% |