For Bounty, this map's mode — duels and star rates are available per mode, not per map.
Only Supercut. 08/16 to 08/24, 3 days. 3 earlier days are left out — below 251 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/16 and 08/24.
Direct duels in Bounty: how Gus does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Supercut. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
64.3%
2,375 games
Brock
55.2%
13,286 games
Tick
55.7%
3,729 games
Mr. P
58.4%
551 games
Grom
55.4%
1,380 games
Piper
52.8%
11,336 games
Players with a profile and at least 20 games on Gus, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Nevermore🚮影の悪魔 | Masters | 26 | 46.4% | 100.0% |
| 2 | 歪歪 | Masters | 83 | 42.3% | 57.8% |
| 3 | SW | Point | Legendary | 50 | 41.0% | 62.0% |
| 4 | Seawai | Legendary | 28 | 39.2% | 67.9% |
| 5 | Random | Masters | 32 | 38.5% | 62.5% |