Best map: New Horizons with 50.9% from 1,371 games.
Diamondchange
08/04 to 08/21, 14 days. 12 earlier days are left out — below 277 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −3.0 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.0 points (regression 50.6% to 47.6%). Higher up he gets outplayed.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
New Horizons ![]() |
50.9% | 1371 | 63 | ||
Hideout ![]() |
51.0% | 1246 | 62 | ||
Belle's Rock ![]() |
50.2% | 985 | 58 | ||
Dry Season ![]() |
49.7% | 1325 | 63 | ||
Shooting Star ![]() |
49.4% | 1334 | 63 | ||
Out in the Open ![]() |
48.0% | 1526 | 65 | ||
Undermine prev. season |
48.0% | 689 | 53 | ||
Flaring Phoenix ![]() |
47.3% | 968 | 58 | ||
Rustic Arcade ![]() |
47.6% | 626 | 52 | ||
Gem Fort prev. season |
47.8% | 536 | 49 | ||
Deathcap Trap prev. season |
47.4% | 626 | 52 | ||
Hard Rock Mine prev. season |
45.8% | 789 | 55 | ||
Crystal Arcade prev. season |
45.9% | 499 | 48 | ||
Layer Cake prev. season |
44.9% | 1328 | 63 | ||
Pit Stop ![]() |
48.1% | 27 | 4 | ||
Pinball Dreams prev. season |
44.6% | 276 | 39 | ||
Ring of Fire prev. season |
43.8% | 281 | 40 | ||
Dueling Beetles prev. season |
42.2% | 161 | 31 | ||
Spiraling Out ![]() |
36.1% | 61 | 17 | ||
Safe Zone prev. season |
39.8% | 196 | 34 | ||
Bridge Too Far prev. season |
40.2% | 358 | 43 | ||
Double Swoosh prev. season |
40.1% | 347 | 43 | ||
Parallel Plays prev. season |
37.2% | 113 | 26 | ||
Triple Dribble prev. season |
37.7% | 154 | 31 | ||
Safe(r) Zone ![]() |
29.4% | 51 | 14 | ||
Kaboom Canyon prev. season |
37.3% | 153 | 30 | ||
Open Business prev. season |
35.9% | 195 | 34 | ||
Hot Potato prev. season |
30.3% | 89 | 22 | ||
Center Stage prev. season |
34.3% | 172 | 32 | ||
Sneaky Fields prev. season |
31.0% | 113 | 26 |
Direct duels in Knockout: how Gus does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 26.7% against Edgar in Heist. On average the worst case sits at 27.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Brock
57.2%
2,081 games
Pearl
66.2%
222 games
Bolt
66.1%
221 games
Edgar
56.4%
1,273 games
Grom
61.1%
175 games
Najia
55.8%
373 games
Players with a profile and at least 20 games on Gus, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | mnmhm | Diamond | 29 | 32.0% | 48.3% |