Best map: Shooting Star with 59.8% from 1,275 games.
Goldchange
08/04 to 08/21, 5 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −3.1 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.1 points (regression 50.6% to 47.5%). Higher up he gets outplayed.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Shooting Star ![]() |
59.8% | 1275 | 62 | ||
Out in the Open ![]() |
55.4% | 1554 | 65 | ||
Dry Season ![]() |
55.0% | 1361 | 63 | ||
New Horizons ![]() |
54.6% | 1369 | 63 | ||
Hideout ![]() |
53.4% | 1104 | 60 | ||
Flaring Phoenix ![]() |
52.4% | 1008 | 59 | ||
Layer Cake ![]() |
53.9% | 473 | 47 | ||
Belle's Rock ![]() |
51.8% | 969 | 58 | ||
Rustic Arcade ![]() |
50.7% | 714 | 53 | ||
Undermine ![]() |
52.4% | 319 | 41 | ||
Hard Rock Mine ![]() |
48.5% | 336 | 42 | ||
Gem Fort ![]() |
48.2% | 255 | 38 | ||
Parallel Plays ![]() |
51.9% | 54 | 15 | ||
Triple Dribble ![]() |
50.0% | 66 | 18 | ||
Double Swoosh ![]() |
47.3% | 188 | 34 | ||
Safe(r) Zone ![]() |
48.6% | 74 | 20 | ||
Bridge Too Far ![]() |
47.1% | 157 | 31 | ||
Crystal Arcade prev. season |
45.7% | 35 | 8 | ||
Hot Potato ![]() |
43.8% | 48 | 13 | ||
Spiraling Out ![]() |
42.7% | 75 | 20 | ||
Dueling Beetles ![]() |
40.8% | 49 | 13 | ||
Deathcap Trap prev. season |
34.8% | 23 | 2 | ||
Sneaky Fields ![]() |
39.6% | 48 | 13 | ||
Pinball Dreams ![]() |
40.7% | 86 | 22 | ||
Ring of Fire ![]() |
41.4% | 128 | 28 | ||
Safe Zone ![]() |
40.0% | 75 | 20 | ||
Pit Stop ![]() |
36.5% | 52 | 14 | ||
Kaboom Canyon ![]() |
37.9% | 66 | 18 | ||
Open Business ![]() |
39.0% | 100 | 24 | ||
Center Stage ![]() |
34.7% | 75 | 20 |
Direct duels in Knockout: how Gus does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 27.6% against Edgar in Heist. On average the worst case sits at 27.4%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Pearl
66.0%
247 games
Brock
57.2%
2,208 games
Bolt
64.1%
234 games
Edgar
56.2%
1,339 games
Grom
61.1%
180 games
Najia
55.1%
390 games
Players with a profile and at least 20 games on Gus, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | mnmhm | Mythic | 31 | 32.6% | 51.6% |