Win rate per rank tier on Double Swoosh — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +11.8 — rewards skill: from Diamond to Legendary the win rate climbs by 11.8 points (regression 35.3% to 47.1%). The higher the tier, the better he does.
Direct duels in Gem Grab: how Gus does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Double Swoosh. Computed across all ranked tiers — the numbers are not enough for Silver yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Silver yet.
Bolt
61.4%
140 games
Trunk
56.3%
135 games
Edgar
51.6%
411 games
Griff
53.8%
208 games
Crow
55.5%
137 games
Rico
53.4%
204 games
Players with a profile and at least 20 games on Gus, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | mnmhm | Diamond | 21 | 34.4% | 42.9% |