Wins late — in Heist 12.6 points better in long rounds than in short ones (44.0% against 31.4%, split at 87 s). Needs the long round; in a fast game he never arrives.
For Heist, this map's mode — duels and star rates are available per mode, not per map.
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
Estimated (dashed in the figure, hollow corner): Counter safety. He has too few battles for that in Heist — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
Direct duels in Heist: how Gus does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Pit Stop. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
51.7%
569 games
Trunk
51.3%
156 games
8-Bit
47.8%
341 games
Chuck
47.6%
229 games
Jessie
46.1%
219 games
Edgar
44.7%
754 games
Players with a profile and at least 20 games on Gus, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | SW | Point | Legendary | 20 | 36.9% | 75.0% |
| 2 | mnmhm | Mythic | 37 | 34.4% | 51.4% |
| 3 | ワジオ | Diamond | 22 | 33.3% | 54.5% |
| 4 | CONDE | Legendary | 35 | 32.6% | 45.7% |
| 5 | SOLO ONLY | Legendary | 20 | 31.2% | 45.0% |