Win rate per rank tier on Shooting Star — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression −1.2 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Bounty: how Gus does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Shooting Star. Computed for Diamond.
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed for Diamond.
Tick
59.0%
383 games
Najia
61.8%
220 games
Piper
56.4%
622 games
Bolt
64.4%
118 games
Brock
53.6%
808 games
Squeak
58.9%
209 games
Players with a profile and at least 20 games on Gus, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ⚡️Godspeed⚡️ | Mythic | 41 | 47.0% | 65.9% |
| 2 | TT|Smer7z’🩵 | Masters | 20 | 46.9% | 80.0% |
| 3 | Erufin | Mythic | 25 | 46.3% | 72.0% |
| 4 | 9mice | Mythic | 49 | 45.4% | 59.2% |
| 5 | 『LEND|EzzKillツ』 | Legendary | 21 | 45.4% | 71.4% |