Wins late — in Heist 12.6 points better in long rounds than in short ones (44.0% against 31.4%, split at 87 s). Needs the long round; in a fast game he never arrives.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
Direct duels in Brawl Ball: how Gus does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Spiraling Out. Computed across all ranked tiers together — not for your tier alone.
Gus counters nobody here — he wins and loses as strength would have it.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bibi
50.8%
266 games
Nori
51.6%
184 games
Griff
49.7%
336 games
Bull
46.6%
174 games
Chester
46.6%
88 games
Dynamike
46.7%
75 games
Players with a profile and at least 20 games on Gus, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | mnmhm | Mythic | 35 | 34.7% | 51.4% |
| 2 | ワジオ | Diamond | 21 | 34.2% | 57.1% |
| 3 | CONDE | Legendary | 29 | 32.4% | 44.8% |
| 4 | SOLO ONLY | Legendary | 20 | 31.7% | 45.0% |
| 5 | ブロスタ好き(チーゴハン) | Mythic | 25 | 31.0% | 40.0% |