My roster

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EN

Gus

Support Super Rare Ranked · Diamond
48.2%Win rate across all maps
38,258Games
100Trust Score
80. of 105Rank by score
−3.1Skill bonus

Best map: Hideout with 51.2% from 4,107 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 25.48.2 %
Popularity 42.0.47 %
Breadth 0.0% of maps
Counter safety 9.23.7 %
Star rate 36.19.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 42th means “better than 42% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 12 earlier days are left out — below 288 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

08/04 — 50.7% from 692 appearances08/05 — 50.7% from 2,295 appearances08/06 — 51.1% from 2,007 appearances08/11 — 47.8% from 573 appearances08/12 — 49.3% from 1,478 appearances08/13 — 49.3% from 2,018 appearances08/14 — 49.3% from 2,221 appearances08/15 — 48.9% from 2,251 appearances08/16 — 47.8% from 2,648 appearances08/17 — 49.0% from 2,620 appearances08/18 — 48.7% from 2,386 appearances08/19 — 48.1% from 721 appearances08/20 — 47.7% from 5,333 appearances08/21 — 48.8% from 9,466 appearances08/22 — 47.2% from 6,910 appearances08/23 — 48.3% from 5,179 appearances08/24 — 48.8% from 6,156 appearances08/25 — 47.8% from 4,650 appearances08/26 — 51.4% from 564 appearances
50.7%08/04 51.4%08/26

Pick rate

08/04 — 0.4% from 692 appearances08/05 — 0.4% from 2,295 appearances08/06 — 0.4% from 2,007 appearances08/11 — 0.6% from 573 appearances08/12 — 0.6% from 1,478 appearances08/13 — 0.5% from 2,018 appearances08/14 — 0.5% from 2,221 appearances08/15 — 0.5% from 2,251 appearances08/16 — 0.6% from 2,648 appearances08/17 — 0.5% from 2,620 appearances08/18 — 0.5% from 2,386 appearances08/19 — 0.6% from 721 appearances08/20 — 0.4% from 5,333 appearances08/21 — 0.5% from 9,466 appearances08/22 — 0.5% from 6,910 appearances08/23 — 0.5% from 5,179 appearances08/24 — 0.5% from 6,156 appearances08/25 — 0.5% from 4,650 appearances08/26 — 0.4% from 564 appearances
0.4%08/04 0.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.1 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.1 points (regression 50.5% to 47.4%). Higher up he gets outplayed.

Bronze — 57.1% from 1,855 gamesSilver — 51.9% from 4,253 gamesGold — 49.7% from 46,452 gamesDiamond — 48.6% from 60,797 gamesMythic — 48.2% from 353,964 gamesLegendary — 48.6% from 109,233 gamesMasters — 49.0% from 1,937 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 15 of 30 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hideout Bounty 51.2%
4107 80
New Horizons Knockout 50.8%
4370 81
Belle's Rock Knockout 49.6%
3289 76
Shooting Star Bounty 49.2%
4388 81
Out in the Open Knockout 49.1%
5115 83
Dry Season Bounty 48.9%
4329 80
Flaring Phoenix Knockout 48.9%
3122 76
Undermine Gem Grab 49.0%
917 57
Rustic Arcade Gem Grab 47.9%
2239 71
Crystal Arcade Gem Grab+Mythicprev. season 46.2%
6558 87
Deathcap Trap Gem Grabprev. season 47.4%
626 52
Hard Rock Mine Gem Grab 46.4%
955 58
Layer Cake Bounty 45.2%
1338 63
Gem Fort Gem Grab 42.4%
642 52
Pinball Dreams Brawl Ball+Mythicprev. season 41.5%
2254 71
Ring of Fire Hot Zone+Mythic 41.8%
560 50
Double Swoosh Gem Grab 41.6%
401 45
Open Business Hot Zone+Mythicprev. season 41.1%
2068 69
Spiraling Out Brawl Ball+Mythic + Gold 41.4%
740 54
Triple Dribble Brawl Ball+Mythicprev. season 40.8%
1099 60
Kaboom Canyon Heist+Mythicprev. season 40.3%
1484 64
Parallel Plays Hot Zone+Mythicprev. season 39.9%
779 55
Safe Zone Heist+Mythicprev. season 39.0%
1566 65
Center Stage Brawl Ball+Mythicprev. season 38.9%
1634 66
Sneaky Fields Brawl Ball+Mythicprev. season 38.3%
867 56
Dueling Beetles Hot Zone+Mythicprev. season 37.2%
1190 61
Bridge Too Far Heist 36.2%
398 45
Safe(r) Zone Heist+Mythic + Gold 35.5%
564 50
Hot Potato Heist+Mythic + Goldprev. season 32.4%
826 56
Pit Stop Heist+Mythic + Gold 28.4%
338 42

Who beats Gus and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Gus, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 歪歪 Legendary 20 37.6% 80.0%
2 SW | Point Legendary 20 36.6% 75.0%
3 mnmhm Mythic 37 34.2% 51.4%
4 ワジオ Diamond 23 33.7% 56.5%
5 CONDE Legendary 37 31.8% 43.2%