My roster

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Gus

Support Super Rare Ranked · Bronze Bounty
61.2%Win rate in Bounty
294Games
40Trust Score
10. of 99Rank in Bounty
−5.5Skill bonus

Best map: Hideout with 66.7% from 81 games.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 32.
Win rate 79.61.2 %
Popularity 41.0.36 %
Breadth 53.17% of maps
Counter safety 72.37.0 %
Star rate 32.18.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 79th means “better than 79% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −5.5 — punishes weak opponents: from Silver to Masters the win rate drops by 5.5 points (regression 52.5% to 47.0%). Higher up he gets outplayed.

Silver — 55.2% from 1,175 gamesGold — 52.3% from 15,364 gamesDiamond — 49.9% from 22,614 gamesMythic — 48.9% from 145,878 gamesLegendary — 48.8% from 44,924 gamesMasters — 43.9% from 649 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Bounty

Where this brawler works (ranked, Bronze). Filtered to Bounty: 4 of 28 maps.

MapWin rateGamesTrust
Hideout Bounty 66.7%
81 21
Shooting Star Bounty 59.3%
81 21
Layer Cake Bounty 58.3%
72 19
Dry Season Bounty 60.0%
60 16

Against whom

Direct duels in Bounty: how Gus does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 23.1% against Chuck in Heist. On average the worst case sits at 29.1%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Gus runs in 1 circle — whoever Gus beats beats someone who in turn beats Gus. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 65.1% 1,202 games Brock 55.6% 6,301 games Tick 56.1% 1,768 games Piper 53.2% 5,140 games Edgar 52.9% 4,655 games Grom 55.4% 585 games

Who plays him best soon

Players with a profile and at least 20 games on Gus, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 SW | Point Legendary 20 36.8% 75.0%
2 mnmhm Mythic 37 34.3% 51.4%
3 ワジオ Diamond 22 33.2% 54.5%
4 CONDE Legendary 37 31.9% 43.2%
5 SOLO ONLY Legendary 20 31.1% 45.0%