Diamondchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.
08/04 to 08/25, 18 days. 13 earlier days are left out — below 113 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −5.5 — punishes weak opponents: from Silver to Masters the win rate drops by 5.5 points (regression 52.5% to 47.0%). Higher up he gets outplayed.
Bounty▾
Where this brawler works (ranked, Diamond). Filtered to Bounty: 4 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hideout ![]() |
51.1% | 4053 | 79 | ||
Shooting Star ![]() |
49.1% | 4368 | 81 | ||
Dry Season ![]() |
48.9% | 4266 | 80 | ||
Layer Cake ![]() |
45.4% | 1320 | 63 |
Direct duels in Bounty: how Gus does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 23.1% against Chuck in Heist. On average the worst case sits at 29.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Gus runs in 1 circle — whoever Gus beats beats someone who in turn beats Gus. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
65.1%
1,202 games
Brock
55.6%
6,301 games
Tick
56.1%
1,768 games
Piper
53.2%
5,140 games
Edgar
52.9%
4,655 games
Grom
55.4%
585 games
Players with a profile and at least 20 games on Gus, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | SW | Point | Legendary | 20 | 36.8% | 75.0% |
| 2 | mnmhm | Mythic | 37 | 34.3% | 51.4% |
| 3 | ワジオ | Diamond | 22 | 33.2% | 54.5% |
| 4 | CONDE | Legendary | 37 | 31.9% | 43.2% |
| 5 | SOLO ONLY | Legendary | 20 | 31.1% | 45.0% |