Best map: Dry Season with 49.5% from 12,402 games.
Wins late — in Heist 12.6 points better in long rounds than in short ones (44.0% against 31.4%, split at 87 s). Needs the long round; in a fast game he never arrives.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
08/05 to 08/11, 3 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/11.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −5.4 — punishes weak opponents: from Silver to Masters the win rate drops by 5.4 points (regression 52.4% to 47.0%). Higher up he gets outplayed.
Bounty▾
Where this brawler works (ranked, Masters). Filtered to Bounty: 4 of 17 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Dry Season prev. season |
49.5% | 12402 | 96 | ||
Layer Cake prev. season |
47.3% | 2895 | 74 | ||
Hideout ![]() |
47.2% | 498 | 48 | ||
Shooting Star ![]() |
44.7% | 633 | 52 |
Direct duels in Bounty: how Gus does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 23.3% against Chuck in Heist. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Gus runs in 1 circle — whoever Gus beats beats someone who in turn beats Gus. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
65.2%
1,184 games
Brock
55.7%
6,220 games
Tick
56.0%
1,742 games
Piper
53.1%
5,073 games
Edgar
53.0%
4,565 games
Mr. P
62.0%
179 games
Players with a profile and at least 20 games on Gus, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | SW | Point | Legendary | 20 | 36.9% | 75.0% |
| 2 | mnmhm | Mythic | 37 | 34.5% | 51.4% |
| 3 | ワジオ | Diamond | 22 | 33.4% | 54.5% |
| 4 | CONDE | Legendary | 35 | 32.7% | 45.7% |
| 5 | SOLO ONLY | Legendary | 20 | 31.3% | 45.0% |