My roster

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EN

Gus

Support Super Rare Ranked · Diamond
48.3%Win rate across all maps
38,633Games
100Trust Score
79. of 105Rank by score
−3.1Skill bonus

Best map: Hideout with 51.4% from 4,147 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 11.Counter safetyStar rate
Win rate 27.48.3 %
Popularity 42.0.47 %
Breadth 11.3% of maps
Counter safety 11.24.4 %
Star rate 36.19.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 42th means “better than 42% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 12 earlier days are left out — below 326 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/04 — 50.7% from 692 appearances08/05 — 50.7% from 2,295 appearances08/06 — 51.1% from 2,007 appearances08/11 — 47.8% from 573 appearances08/12 — 49.3% from 1,478 appearances08/13 — 49.3% from 2,018 appearances08/14 — 49.3% from 2,221 appearances08/15 — 48.9% from 2,251 appearances08/16 — 47.8% from 2,648 appearances08/17 — 49.0% from 2,620 appearances08/18 — 48.7% from 2,386 appearances08/19 — 48.1% from 721 appearances08/20 — 47.8% from 5,334 appearances08/21 — 48.8% from 9,466 appearances08/22 — 47.2% from 6,912 appearances08/23 — 48.3% from 5,186 appearances08/24 — 48.8% from 6,182 appearances08/25 — 47.8% from 4,737 appearances08/26 — 52.6% from 816 appearances
50.7%08/04 52.6%08/26

Pick rate

08/04 — 0.4% from 692 appearances08/05 — 0.4% from 2,295 appearances08/06 — 0.4% from 2,007 appearances08/11 — 0.6% from 573 appearances08/12 — 0.6% from 1,478 appearances08/13 — 0.5% from 2,018 appearances08/14 — 0.5% from 2,221 appearances08/15 — 0.5% from 2,251 appearances08/16 — 0.6% from 2,648 appearances08/17 — 0.5% from 2,620 appearances08/18 — 0.5% from 2,386 appearances08/19 — 0.6% from 721 appearances08/20 — 0.4% from 5,334 appearances08/21 — 0.5% from 9,466 appearances08/22 — 0.5% from 6,912 appearances08/23 — 0.5% from 5,186 appearances08/24 — 0.5% from 6,182 appearances08/25 — 0.5% from 4,737 appearances08/26 — 0.4% from 816 appearances
0.4%08/04 0.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.1 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.1 points (regression 50.5% to 47.4%). Higher up he gets outplayed.

Bronze — 57.3% from 1,884 gamesSilver — 51.9% from 4,328 gamesGold — 49.7% from 47,158 gamesDiamond — 48.6% from 61,172 gamesMythic — 48.2% from 354,307 gamesLegendary — 48.6% from 109,376 gamesMasters — 49.0% from 1,937 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 15 of 30 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hideout Bounty 51.4%
4147 80
New Horizons Knockout 50.8%
4393 81
Belle's Rock Knockout 49.7%
3327 77
Shooting Star Bounty 49.2%
4411 81
Out in the Open Knockout 49.0%
5187 83
Dry Season Bounty 49.0%
4373 81
Flaring Phoenix Knockout 48.9%
3146 76
Rustic Arcade Gem Grab 48.1%
2257 71
Undermine Gem Grab 48.9%
926 57
Crystal Arcade Gem Grab+Mythicprev. season 46.2%
6558 87
Deathcap Trap Gem Grabprev. season 47.4%
626 52
Hard Rock Mine Gem Grab 46.4%
966 58
Layer Cake Bounty 45.1%
1354 63
Gem Fort Gem Grab 42.6%
652 52
Pinball Dreams Brawl Ball+Mythicprev. season 41.5%
2255 71
Ring of Fire Hot Zone+Mythic 41.8%
562 50
Double Swoosh Gem Grab 41.8%
407 45
Open Business Hot Zone+Mythicprev. season 41.1%
2073 69
Spiraling Out Brawl Ball+Mythic + Gold 41.0%
754 54
Triple Dribble Brawl Ball+Mythicprev. season 40.8%
1101 60
Kaboom Canyon Heist+Mythicprev. season 40.3%
1488 64
Parallel Plays Hot Zone+Mythicprev. season 40.1%
781 55
Safe Zone Heist+Mythicprev. season 39.2%
1570 65
Center Stage Brawl Ball+Mythicprev. season 39.0%
1643 66
Sneaky Fields Brawl Ball+Mythicprev. season 38.3%
870 56
Dueling Beetles Hot Zone+Mythicprev. season 37.2%
1191 61
Bridge Too Far Heist 36.2%
401 45
Safe(r) Zone Heist+Mythic + Gold 35.6%
565 50
Hot Potato Heist+Mythicprev. season 33.7%
570 50
Pit Stop Heist+Mythic + Gold 28.2%
340 42

Who beats Gus and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Gus, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 歪歪 Legendary 20 37.5% 80.0%
2 SW | Point Legendary 20 36.6% 75.0%
3 mnmhm Mythic 37 34.1% 51.4%
4 ワジオ Diamond 23 33.6% 56.5%
5 ピシャーン Mythic 20 32.8% 55.0%