My roster

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Gus

Support Super Rare Ranked · Mythic Brawl Ball
40.6%Win rate in Brawl Ball
4,719Games
82Trust Score
93. of 105Rank in Brawl Ball

Best map: Hideout with 48.8% from 2,732 games.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 10.40.6 %
Popularity 60.0.64 %
Breadth 0.0% of maps
Counter safety 22.32.5 %
Star rate 2.8.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 60th means “better than 60% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 15 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/05 — 35.4% from 209 appearances08/06 — 39.3% from 117 appearances08/10 — 47.0% from 83 appearances08/11 — 40.7% from 270 appearances08/12 — 39.2% from 475 appearances08/13 — 44.1% from 488 appearances08/14 — 42.2% from 548 appearances08/15 — 37.0% from 535 appearances08/16 — 36.6% from 465 appearances08/17 — 38.2% from 442 appearances08/18 — 40.0% from 430 appearances08/19 — 48.1% from 129 appearances08/22 — 51.5% from 68 appearances08/24 — 38.0% from 71 appearances08/25 — 57.1% from 98 appearances
35.4%08/05 57.1%08/25

Pick rate

08/05 — 0.1% from 209 appearances08/06 — 0.0% from 117 appearances08/10 — 0.0% from 83 appearances08/11 — 0.0% from 270 appearances08/12 — 0.0% from 475 appearances08/13 — 0.0% from 488 appearances08/14 — 0.1% from 548 appearances08/15 — 0.1% from 535 appearances08/16 — 0.1% from 465 appearances08/17 — 0.0% from 442 appearances08/18 — 0.1% from 430 appearances08/19 — 0.1% from 129 appearances08/22 — 0.1% from 68 appearances08/24 — 0.0% from 71 appearances08/25 — 0.1% from 98 appearances
0.1%08/05 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Silver to Legendary the win rate stays practically the same (regression +3.9 points across the whole range). He plays the same at the bottom as at the top.

Silver — 42.8% from 320 gamesGold — 38.8% from 1,690 gamesDiamond — 39.4% from 1,538 gamesMythic — 40.6% from 4,719 gamesLegendary — 43.9% from 1,193 games
SilverGoldDiamondMythicLegendary

On which maps

Brawl Ball

Where this brawler works (ranked, Mythic). Filtered to Brawl Ball: 6 of 30 maps. 2 of 6 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pinhole Punt Brawl Ball+Legendary + Diamond 70.8%
24 3
Spiraling Out Brawl Ball+Legendary + Diamond 42.0%
393 45
Triple Dribble Brawl Ballprev. season 41.6%
811 55
Pinball Dreams Brawl Ballprev. season 40.8%
1793 67
Sneaky Fields Brawl Ballprev. season 39.4%
652 52
Center Stage Brawl Ballprev. season 39.3%
1327 63

Against whom

Direct duels in Brawl Ball: how Gus does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 22.9% against Chuck in Heist. On average the worst case sits at 28.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bibi 50.6% 338 games Nori 50.2% 333 games Griff 48.1% 441 games Chester 50.4% 117 games Darryl 51.6% 62 games Edgar 44.5% 669 games

Who plays him best soon

Players with a profile and at least 20 games on Gus, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 歪歪 Legendary 20 37.6% 80.0%
2 SW | Point Legendary 20 36.6% 75.0%
3 mnmhm Mythic 37 34.2% 51.4%
4 ワジオ Diamond 23 33.7% 56.5%
5 CONDE Legendary 37 31.8% 43.2%