My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Gus

Support Super Rare Ranked · Silver
51.7%Win rate across all maps
4,002Games
79Trust Score
36. of 105Rank by score
−3.0Skill bonus

Best map: New Horizons with 59.3% from 351 games.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularity 30.BreadthCounter safetyStar rate
Win rate 63.51.6 %
Popularity 30.0.35 %
Breadth 52.17% of maps
Counter safety 30.23.3 %
Star rate 36.19.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 63th means “better than 63% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/20 — 52.0% from 710 appearances08/21 — 51.9% from 707 appearances08/22 — 49.0% from 557 appearances08/23 — 51.0% from 537 appearances08/24 — 52.3% from 821 appearances08/25 — 53.2% from 665 appearances
52.0%08/20 53.2%08/25

Pick rate

08/20 — 0.3% from 710 appearances08/21 — 0.4% from 707 appearances08/22 — 0.4% from 557 appearances08/23 — 0.4% from 537 appearances08/24 — 0.4% from 821 appearances08/25 — 0.3% from 665 appearances
0.3%08/20 0.3%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.0 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.0 points (regression 50.4% to 47.4%). Higher up he gets outplayed.

Bronze — 56.8% from 1,775 gamesSilver — 51.5% from 4,101 gamesGold — 49.8% from 44,748 gamesDiamond — 48.6% from 60,021 gamesMythic — 48.2% from 353,396 gamesLegendary — 48.6% from 109,033 gamesMasters — 49.0% from 1,937 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
New Horizons Knockout 59.3%
351 43
Shooting Star Bounty 59.2%
346 43
Out in the Open Knockout 55.6%
396 45
Belle's Rock Knockout 55.9%
281 40
Hideout Bounty 54.2%
299 40
Rustic Arcade Gem Grab 55.5%
209 35
Dry Season Bounty 52.3%
321 42
Flaring Phoenix Knockout 51.3%
275 39
Layer Cake Bounty 52.9%
157 31
Double Swoosh Gem Grab 52.1%
73 19
Gem Fort Gem Grab 49.0%
104 25
Safe(r) Zone Heist 50.0%
66 18
Undermine Gem Grab 47.7%
132 28
Parallel Plays Hot Zone 49.1%
53 15
Spiraling Out Brawl Ball 47.8%
67 18
Hard Rock Mine Gem Grab 46.4%
140 29
Pinball Dreams Brawl Ball 46.9%
64 17
Safe Zone Heist 46.7%
75 20
Sneaky Fields Brawl Ball 46.0%
50 14
Pit Stop Heist 45.7%
46 12
Dueling Beetles Hot Zone 43.6%
55 15
Open Business Hot Zone 42.6%
68 18
Bridge Too Far Heist 39.4%
66 18
Hot Potato Heist 38.0%
50 14
Center Stage Brawl Ball 38.3%
60 16
Kaboom Canyon Heist 36.7%
60 16
Ring of Fire Hot Zone 37.3%
83 21
Triple Dribble Brawl Ball 30.9%
55 15

Who beats Gus and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Gus, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 SW | Point Legendary 20 36.9% 75.0%
2 mnmhm Mythic 37 34.5% 51.4%
3 ワジオ Diamond 22 33.4% 54.5%
4 CONDE Legendary 35 32.6% 45.7%
5 SOLO ONLY Legendary 20 31.3% 45.0%