My roster

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EN

Gus

Support Super Rare Ranked · Gold Gem Grab
48.0%Win rate in Gem Grab
6,716Games
87Trust Score
55. of 105Rank in Gem Grab

Best map: Shooting Star with 54.7% from 4,505 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 38.BreadthCounter safetyStar rate
Win rate 48.48.0 %
Popularity 38.0.30 %
Breadth 48.13% of maps
Counter safety 72.35.3 %
Star rate 39.22.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 72th means “better than 72% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 9 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/05 — 47.7% from 86 appearances08/06 — 58.1% from 62 appearances08/20 — 51.4% from 1,184 appearances08/21 — 47.8% from 1,204 appearances08/22 — 47.5% from 1,004 appearances08/23 — 48.4% from 901 appearances08/24 — 46.8% from 1,264 appearances08/25 — 46.5% from 1,093 appearances08/26 — 47.0% from 66 appearances
47.7%08/05 47.0%08/26

Pick rate

08/05 — 0.3% from 86 appearances08/06 — 0.3% from 62 appearances08/20 — 0.3% from 1,184 appearances08/21 — 0.3% from 1,204 appearances08/22 — 0.3% from 1,004 appearances08/23 — 0.3% from 901 appearances08/24 — 0.3% from 1,264 appearances08/25 — 0.3% from 1,093 appearances08/26 — 0.4% from 66 appearances
0.3%08/05 0.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Legendary the win rate stays practically the same (regression −0.6 points across the whole range). He plays the same at the bottom as at the top.

Silver — 50.3% from 682 gamesGold — 48.1% from 6,949 gamesDiamond — 47.0% from 8,815 gamesMythic — 46.2% from 49,502 gamesLegendary — 48.0% from 14,835 games
SilverGoldDiamondMythicLegendary

On which maps

Gem Grab

Where this brawler works (ranked, Gold). Filtered to Gem Grab: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Rustic Arcade Gem Grab 50.6%
2624 73
Undermine Gem Grab 49.1%
1107 60
Hard Rock Mine Gem Grab 47.8%
1274 62
Crystal Arcade Gem Grab+Diamond + Mythicprev. season 46.2%
6593 87
Deathcap Trap Gem Grab+Diamondprev. season 47.0%
649 52
Gem Fort Gem Grab 44.2%
941 58
Double Swoosh Gem Grab 42.7%
770 55

Against whom

Direct duels in Gem Grab: how Gus does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 23.2% against Chuck in Heist. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 63.7% 692 games Ash 59.4% 249 games Tara 56.7% 245 games Surge 50.8% 850 games Griff 49.9% 1,283 games Nita 57.7% 111 games

Who plays him best soon

Players with a profile and at least 20 games on Gus, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 SW | Point Legendary 20 36.9% 75.0%
2 mnmhm Mythic 37 34.5% 51.4%
3 ワジオ Diamond 22 33.4% 54.5%
4 CONDE Legendary 35 32.6% 45.7%
5 SOLO ONLY Legendary 20 31.3% 45.0%