My roster

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EN

Gus

Support Super Rare Ranked · Mythic Gem Grab
45.3%Win rate in Gem Grab
2,137Games
70Trust Score
72. of 105Rank in Gem Grab

Best map: Hideout with 48.6% from 2,633 games.

Wins late — in Heist 12.6 points better in long rounds than in short ones (44.0% against 31.4%, split at 87 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 33.45.3 %
Popularity 31.0.27 %
Breadth 0.0% of maps
Counter safety 56.34.9 %
Star rate 39.22.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 56th means “better than 56% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 21 days. 9 earlier days are left out — below 159 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/04 — 43.8% from 562 appearances08/05 — 48.5% from 2,034 appearances08/06 — 44.8% from 1,338 appearances08/07 — 42.4% from 309 appearances08/08 — 47.0% from 317 appearances08/09 — 49.2% from 368 appearances08/10 — 41.7% from 969 appearances08/11 — 46.4% from 3,346 appearances08/12 — 45.5% from 5,674 appearances08/13 — 46.5% from 6,046 appearances08/14 — 45.9% from 5,637 appearances08/15 — 45.8% from 5,375 appearances08/16 — 46.9% from 5,033 appearances08/17 — 46.5% from 4,891 appearances08/18 — 47.5% from 4,134 appearances08/19 — 45.3% from 1,156 appearances08/21 — 40.1% from 302 appearances08/22 — 47.5% from 383 appearances08/23 — 44.8% from 384 appearances08/24 — 43.1% from 590 appearances08/25 — 49.7% from 398 appearances
43.8%08/04 49.7%08/25

Pick rate

08/04 — 0.3% from 562 appearances08/05 — 0.3% from 2,034 appearances08/06 — 0.3% from 1,338 appearances08/07 — 0.3% from 309 appearances08/08 — 0.3% from 317 appearances08/09 — 0.3% from 368 appearances08/10 — 0.3% from 969 appearances08/11 — 0.3% from 3,346 appearances08/12 — 0.3% from 5,674 appearances08/13 — 0.4% from 6,046 appearances08/14 — 0.3% from 5,637 appearances08/15 — 0.4% from 5,375 appearances08/16 — 0.3% from 5,033 appearances08/17 — 0.3% from 4,891 appearances08/18 — 0.3% from 4,134 appearances08/19 — 0.3% from 1,156 appearances08/21 — 0.3% from 302 appearances08/22 — 0.3% from 383 appearances08/23 — 0.3% from 384 appearances08/24 — 0.4% from 590 appearances08/25 — 0.4% from 398 appearances
0.3%08/04 0.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Legendary the win rate stays practically the same (regression −0.6 points across the whole range). He plays the same at the bottom as at the top.

Silver — 50.1% from 677 gamesGold — 48.1% from 6,891 gamesDiamond — 47.0% from 8,792 gamesMythic — 46.2% from 49,491 gamesLegendary — 48.0% from 14,831 games
SilverGoldDiamondMythicLegendary

On which maps

Gem Grab

Where this brawler works (ranked, Mythic). Filtered to Gem Grab: 7 of 30 maps.

MapWin rateGamesTrust
Crystal Arcade Gem Grabprev. season 46.2%
6059 85
Undermine Gem Grabprev. season 46.2%
5798 85
Deathcap Trap Gem Grabprev. season 46.0%
6767 87
Rustic Arcade Gem Grab 46.2%
1106 60
Hard Rock Mine Gem Grabprev. season 43.2%
6067 85
Gem Fort Gem Grabprev. season 43.1%
3813 79
Double Swoosh Gem Grabprev. season 40.2%
2316 71

Against whom

Direct duels in Gem Grab: how Gus does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 23.3% against Chuck in Heist. On average the worst case sits at 28.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 63.9% 690 games Ash 59.4% 249 games Tara 56.7% 245 games Surge 50.8% 848 games Griff 49.8% 1,277 games Nita 57.8% 109 games

Who plays him best soon

Players with a profile and at least 20 games on Gus, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 SW | Point Legendary 20 37.0% 75.0%
2 mnmhm Mythic 37 34.5% 51.4%
3 ワジオ Diamond 22 33.4% 54.5%
4 CONDE Legendary 35 32.7% 45.7%
5 SOLO ONLY Legendary 20 31.3% 45.0%