Best map: Hideout with 48.6% from 2,633 games.
Wins late — in Heist 12.6 points better in long rounds than in short ones (44.0% against 31.4%, split at 87 s). Needs the long round; in a fast game he never arrives.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
08/04 to 08/25, 21 days. 9 earlier days are left out — below 159 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Legendary the win rate stays practically the same (regression −0.6 points across the whole range). He plays the same at the bottom as at the top.
Gem Grab▾
Where this brawler works (ranked, Mythic). Filtered to Gem Grab: 7 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Crystal Arcade prev. season |
46.2% | 6059 | 85 | ||
Undermine prev. season |
46.2% | 5798 | 85 | ||
Deathcap Trap prev. season |
46.0% | 6767 | 87 | ||
Rustic Arcade ![]() |
46.2% | 1106 | 60 | ||
Hard Rock Mine prev. season |
43.2% | 6067 | 85 | ||
Gem Fort prev. season |
43.1% | 3813 | 79 | ||
Double Swoosh prev. season |
40.2% | 2316 | 71 |
Direct duels in Gem Grab: how Gus does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 23.3% against Chuck in Heist. On average the worst case sits at 28.8%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
63.9%
690 games
Ash
59.4%
249 games
Tara
56.7%
245 games
Surge
50.8%
848 games
Griff
49.8%
1,277 games
Nita
57.8%
109 games
Players with a profile and at least 20 games on Gus, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | SW | Point | Legendary | 20 | 37.0% | 75.0% |
| 2 | mnmhm | Mythic | 37 | 34.5% | 51.4% |
| 3 | ワジオ | Diamond | 22 | 33.4% | 54.5% |
| 4 | CONDE | Legendary | 35 | 32.7% | 45.7% |
| 5 | SOLO ONLY | Legendary | 20 | 31.3% | 45.0% |